Middle Earth Risk


Box art for Middle Earth Risk For: Warcraft 3
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Versions: 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.32, 7.31, 7.3 by Kamulec
Hear is lots of authors of older versions. Author of the first based it on Europe Risk.
My version 7.3 is based on version 7.2 by Spontanus & Risk_FTW.

The most important differences between Middle Earth Risk 7.7 and 7.6:
- much more balanced units (about half of them was changed)
- gates and bridges works as they should (times is needed for opening and closing them, they are repaired only at the beginning of each turn)
- a ford added next to Osgiliath (units move really slow in it and aren't able to attack effectively)
- Moria replaced by Misty Mountains
- Mithril Mines replaced by Moria
- North Rohan replaced by Enedwaith
- West Rhovanion replaced by East Emnet
- lands of Harad renamed
- Brown Hills called Iron Hills
- gold and spawn system is partly changed
- 4 new units added
- undead dwarves removed
- 7 new models
- outlook changed a bit
- new hero: Aragorn (very effective against Deads)
- Thurin, called Dain, moved into Iron Hills
- few units renamed (Beregond called Faramir)

The most important differences between Middle Earth Risk 7.6 and 7.5:
- much more balanced units
- removed few bugs
- rebuild of income
- defending in caves is no longer way to splash enemies
- less differences from Tolkien's world
- new hero: Éowyn (very effective against Witch King)
- more balanced
- les differences from Tolkien's world
- better outlook, 1 new model


The most important differences between Middle Earth Risk 7.5 and 7.42:
- new models in game
- more balanced
- less differences from Tolkien's world
- better outlook
- remade information form F9

The most important differences between Middle Earth Risk 7.42 and 7.3:
- more balanced
- less differences from Tolkien's world
- renamed towns
- correct information which country's part this town is
- better outlook
- list of authors
- removed not actual information form F9
- to4 mode
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