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Description Here we have version 2.0 of Elfie911's [file="101529"]Modern Earth: Urban Assault[/file]. All of the bugs that were mentioned in the previous review have now been fixed.
I personally think the battle takes place in too much of a one way strip down the road while off to the side there is nothing but some buildings plus it just makes where the battle does take place a little too crowded. Simply expanding the four way crossing a little would help greatly. If I for one was a prisoner escaping, I would keep off the main road and try to avoid a battle and fight when I run into an enemy. Of course unless its suppose to be a prisoner revolt rather than a breakout and escape that changes everything.
There are some new bugs though. In Zombie mode the National Guards have floating icons but that's not that big of deal. I experienced extreme lag on this mode compared to Conquest mode. Very low Frame Rates made it nearly impossible to play while in Conquest mode it was fine. This is really something that needs to be fixed since it will limit the amount of players able to play this mode. I also noticed that a few buildings were off the ground. And some heroes also have mixed up voices for example when spawning and facing the enemy as a Ninja its kinda awkward continually hearing the name of Boba Fett coming up.
The side balance for Conquest mode I felt was off quite a bit. Even though the National Guards have better weapons the Convicts always seem to go sky high in kills. I'm not sure why its like this unless the National Guards just don't move around as much as the Convicts.
I do like the use of custom models and a fresh idea. Always presenting something in your mod that hasn't been seen before makes people much more interested in it.
I really liked the map and its very unique and creative but I think it still needs some work. Be sure to check out the ReadMe for more info and a list of bug fixes.
-Delta 47
Video, by the authors request:
Modern Earth: Urban Assault from Connor Dean on Vimeo.