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Description Before we get on with the review, let me give you a little background of this map. Err, well, this will probably say it better:
[quote]The Pass-Me-Around was the idea of Pande and the dedication of the particpants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'reciever' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination ontop of the work of the first. And so, through 8 participants, a map was born, overseen by Pande (who made some last minute bot routing and map changes :D) heavily scripted by the final participant, NAB622 (on top of/modifying previous scripting done in the map previously).
The entire idea of the map, from the begining, was to stuff as much detail into a small duel map as possible, and I think the team duly succeeded. From floor patterns to machinery to lights, this map is stuffed full of stuff to look at. And thanks to serious scrutiny by members of the team, no area is left unoptimized or not hinted. You can be sure of maximum FPS possible in the map while playing. :)[/quote]
You've seen it here folks. A map, by not 1, not 2, not 3 authors, but [b]8[/b] people worked on this map! It was definitely worth it, too. And... on to the review.
You know what this map reminds me of? Doctor Who. The orange lights, rusted metal, platforms and pipes all make me feel like I'm in one of their stories, it's so eerie. An abandoned station, a deserted depot, the lights on, waiting for none. According to the authors, the map really isn't set to a theme, but y'know, I like to set one anyways.
On the technical part, the map is full of detail. Every brace, indentation, ridge, and panel is coming out right at you, none of those textures that make it look 3D. 100 hours of work and it has really paid off. Texture quality is amazing, I didn't see any that were blurred or stretched, it's obvious you can tell that they really did a good job with that. Each room was different from each other, meaning that the whole map isn't just a repeat of every aspect. One on side of it, you've got rusted metal, orange lights and catwalks. On the other side, you've got sleek and shiny black paneling, and intricate shapes.
The feeling of walking around this place is, as I said earlier, eerie. The music is chilling, it's dark, and it's like you're just waiting for something to jump out at you. It's still, but there are things such as flashing lights and smoke that give it that tiny little effect like it's in motion, it'll give you the creeps if you play this in the dark.
The map's design was very professional and unique. Notable details and various spaceships make it feel like it was developed by a big-budget developing company.
Only downside is that the item placement is bad. In the FFA version, I can only find 2 guns in the entire map. Yep, that's it.
All in all, this map is definitely worth a download to check out. The only bug I could find is when you destroy the benches, pieces of them are left behind, floating in midair. Very good for a fan of suspense, and oh yes, enjoy.