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Description Here we have version two of the Night Scout. The textures have been lightened, and are now more of a greenish color, fitting in well with the author's initial idea of a sewery scout trooper. After all, someone has to go down there! Biggest problem with the execution of this skin is it's trying to make an environmental effect on a flat texture. The entire reason there are environmental shaders are for this purpose - reflections [i]move[/i], and because they don't on this skin it looks more like someone heated up his plastic armor and swirled it around a bit, then let it cool and harden. An environmental shader would go immense lengths here to make this reflected look actually work for the model.
In this version we have also been graced with team skins, which basically turn the black underlying cloth bits blue or red, depending on which team you use. Sounds are included, but once again do not function because the sounds.cfg file is pointing to the wrong folder. NPC and bot support have also been included, but the bot support was created using bots.txt so it is very likely to screw up the rest of your bots. Keep in mind for the future that bots should be done using a .bot file and a .jkb personality file, not a .jkb and bots.txt.
Overall some good improvement, but to really pull off the look this author is looking for he will need to delve a bit farther into the land of shaders.