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Description Huh. These Orks sure ain't fuggin' around any more. Going from spot raids and blind charges to a coordinated assault? I don't know whether they're getting more ballsy or more tactical.
Oh. Right, the map.
Weeeeeeeeeeeeellllllllllllllll.... It's a deathmatch with some serious siege warfare going down. The Orks and Imperial Guard (or whatever races you choose to play as in their place) each start in well-defended fortresses. You know what that means? Oh yeah, you know what that means. Artillery. Killing alleys. Slaughter. Painful defeats and a hell of a lot of requisition stockpiling. One cannot help but be reminded of the old days of Age of Empires, back when we didn't have this "push"/"rush" junk holding the pride of place as the extent of the general populace's knowledge of battlefield tactics. Almost makes one nostalgic for chariots and horse archers, but Wartraks and Vespids will have to do.
Units will die. Resources will get expended. But if you play your cards right, you just might walk away without getting your butt handed to you. And that, is quite the accomplishment when you're taking on an entrenched enemy with adequate siege defenses.
Aesthetically, the map strikes me as a little plain. Okay, it's got plenty of decals, plenty of terrain variation, it just feels lacking. Yeah, so you'll be too busy fighting to notice, but eye candy is always good to have as icing on the cake, even when gameplay more than makes up for it. Maybe work on the eye candy a little for future maps, and try some more features as opposed to open terrain. Throw in a little CQB for variety, etc.
Nice to see that older modders are coming out of hibernation, by the way. :p
Okay, well, if you like what you see, give it a download.