Pegasus


Box art for Pegasus For: Star Wars: Battlefront II
Size: 21.77 MB
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Description
Pegasus is a Geonosis-like map that takes place in a canyon of rocky spires.

I kind of like the idea behind the map. It's a simple idea, but as far as I know it hasn't been done before. The problem with the map itself, though, is that there aren't enough Command Posts. The four default CP's kind of make a square in the map and turns the game into a bit of a goose chase with one team capturing the others' CP, then the other team capturing one of the first team's and so on. Preferably any additional CP's would be in the middle.

Some notes:
-The map could use some vehicles.
-If you want it to be a little Geonosis-like then I'd recommend retexturing a lot of the objects and recoloring the ground, which is already a little too bright if you ask me.
-Change the sky. Everyone hates the default sky file settings because they're ugly and they definitely don't fit this map, I think.
-Add some more objects. The map could use some bunkers or more rocks. Maybe more crates and barrels. There are a lot of custom models out there available for download. See if any of those seem like a nice addition to your map.
-Consider putting in some shallow water to liven up the environment.
-Use the "blend" tool to smooth out the elevation to make it look more organic and natural and less jagged, unless that's the look you're going for.
-Add a bit more foliage. I noticed a fair amount near the crashed Techno Union ship but that was all, and I found that a little odd.
-I'm not sure if you added a boundary but I walked over a hill and almost left the map.
-The file size is a little heavy considering how much was in the map. You may want to go through and delete any unused files that are hogging up space.

I noticed some AI getting stuck in spots, particular in the Spire. You may want to consider rechecking your Planning and Barriers.

Overall I'd say you're off to a good start. This map has a lot of potential.

~Era~
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