PL Donut


Box art for PL Donut For: Team Fortress 2
Size: 4.16 MB
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Description
This is a circular payload map where both teams have to push a single cart arround a track. The map itself is quite small to prevent the cart taking too long to pass it and it prevents long walking times. This however can give a bit of chaos on higher player counts but the map is already optimized so FPS wouldnt drop massively. The map itself is symetrical to keep it simple and balanced.

The map uses the multi color payload cart by Z33W13R and Icarus (pl_waste).

The objective is ofcourse to get all 4 points but there is a twist besides just pushing it arround. When a enemy point is captured the cart will become under control for the capping team for 90 seconds (this makes it impossible for the other team to push the cart). This forces people to prevent the enemy from capturing a point and makes defence as important as offence (in early beta versions it resulted in people not caring about it as they usualy got the next point anyway). It also forces the offensive player to turn defensive during that moment and defensive player offensive. And more important... It allows the weaker team to counter the stronger team when they take a point that they lost back. This breaks the stalemate a bit more often.

The map currently has some text on the screens showing who controls the cart and who is pushing it (as the payload hud currently doesnt support it). The cart itself also shows who controls the cart but to me that wasnt enough to make that clear as the hud doesnt change during those moments normaly.

Also, the basic cart pushing speed is slower than the normal valve one as in this map its normal to have 3+ people pushing. The speed is maxed at 8 cappers which gives the cart about double the speed of a heavy spinning his minigun (even though its rare to have 6+ pushers). The speed increases linear per player pushing.

The map also looks slightly darker in the center. This is done by design to make the special wall lights look better.
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