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Description Jerbot77 returns today with Polus: Port District, a map taking place on the planet Polus, which is a snowy and mountainous planet. This map is neither of these, and is in fact an urban map! It\'s basically a network of streets centered around a small foresty-park thing, with a hangar at the top and a tunnel network at the bottom.
The map is pretty well designed. It has a bunch of streets laid out, and is mostly just a slightly reorganized and reskinned Mos Eisley. The streets are pretty open and there isn\'t much cover out in the middle, though there is a lot on the sides so you can hide behind there if you so desire. In the middle of the map there is a foresty area where there are a lot of hiding places. One thing\'s for sure- there are a lot of people on the map at once, making it hard to find anywhere to hole up and forcing you to be constantly moving around. There\'s a spaceport at the top of the map, with an uncapturable CP, and there is a small tunnel system at the bottom to make a circle. There\'s a CP in there that you can capture. There are also a bunch of local units running around that you have to watch out for.
Visually, the map is very consistent- everything keeps the same color scheme for the most part and it all works together well to provide a nice visual experience. The skies and mountains in the background make it a very nice and enclosed feeling map. From a placement standpoint, I guess a little more cover in the streets would be good, but it\'s fine as is. There were no floating objects I noticed. The bushes in the foresty part had collision, which may or may not be intentional. Regardless, it was slightly annoying. There was also a minimap, which I really like to see!
Overall, this is a very good map. It\'s got no noticeable bugs, is well designed and presented, and is overall a very enjoyable playing experience. I\'d recommend it, and suggest that you give it a download.