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Description A few days ago I reviewed the previous version of this map and was quite impressed by it. Though the map was fairly simple, the author had worked hard to create just the right atmosphere with the lighting, skybox and effects. So, how does this new version stack up to the previous version I reviewed a few days ago? Well first of all I will paste in my previous review below and then we can look at some of the new features of this map!
[quote]Do you like red? Well if you don’t, I am afraid you might be a little put off this map…because it is very red indeed! At first I wasn’t sure what the maps title ‘Redcliff’ was supposed to imply, but as soon as I played it I realised why it was called this. One look and you can see…the sky is a brilliant crimson red and the lighting is also red, giving the map quite a dark-side feel.
This is a fairly simple duel map, with a small pad at one end, and some walkways at either side of the map connected by another walkway with a rather large hole in it. Good if you like gripping and dropping your opponent to their death! :P
The texturing looks good, and the walls on either side of the map add a bit of structure and architecture. There are also a couple of fire stands in the central area, which also add to the dark and foreboding feel of the map. The music I think fits very well with the map, and I don’t think I would have chosen anything else to go with this. It is also raining, which seems a little odd at first, since you would usually associate a red sky with a very hot planet, the rain looks fine though once you get used to it. One curious feature is the windmills that are around the edge of the map, I’m not quite sure what they are supposed to be for, but I think they actually look quite cool, and the spinning blades add some more movement to the map. Look below you and you will also see another huge spinning blade! These blades don’t have any soundset’s though, which is a bit of a shame, since I think a ‘whoosh whoosh’ sound for them would have added to the effect.
Overall though this is rather a small map, and I do feel it could be expanded upon, perhaps with some more walls or a building enclosing the area more, to give you a more diverse area to duel in. Also, I do think that although the texturing is good, it could do with a bit more variety. Also, this probably should have been made available for Power Duel, since it is already available for the Duel, FFA and TFFA gametype’s. Other than that though a pretty good duel map here, one especially that would be good to use with some Sith skins, as it has that kind of feel about it.
Give it a download if you like the look of it guys! :)[/quote]
So, what has changed since the last version? Well one particularly noticeable thing is that there is now a rotating ‘rings within rings’ object in the middle of the map complete with a glowing orb at its center. I was rather hoping that if I jumped into this glowing orb something would happen, but alas it doesn’t do anything. Also noticeable are the several new windmills around the edge of the map. Personally I think there are a few too many moving objects in the map now, and it gets rather distracting after a while. I definitely think that if there is a v3 the map should be expanded somewhat to give you more space to duel in. I also preferred the map with fewer moving objects as I said, because it can get rather distracting.
Other than that and a few other small changes, the map is pretty much the same. Once again I would say that this is a good map, and if you guys like the look of it, give it a download! ;)
[b]New Textures:[/b] Yes
[b]New Sounds:[/b] No
[b]New Music:[/b] No
[b]Bot Routes:[/b] No
[b]Game Types:[/b] FFA, TFFA, Duel