Requiem Of The Gods


Box art for Requiem Of The Gods For: Warcraft 3
Size: 3.97 MB
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Description
Put simply, ROTG is a hero arena. Put properly, its [i]the[/i] hero arena! No tomes, Huge bosses, Multiple game modes, player duelling, all custom powers, custom models, icons and more content than you can shake a pointy stick at.

Gone are the ideas of +300 damage items, ridiculous attack speeds, dull, boring magic, ROTG is a carefully balanced well-thought out arena for the sensible CG player. Prepare to actually need a strategy to get somewhere.

Requiem of the Gods (ROTG) is a Hero Arena, developed by [url="http://warcraft3.filefront.com/developer/Steelblade;27508"]Steelb_l_ade[/url], that has been in production for over 2 years now incorporating a different style of gameplay and many different features that sets it apart from most other Hero Arena maps. There are many custom hero arenas available for Warcraft III and the initial inspiration for creating ROTG was to merge the idea of a hero arena with having a team based objective while having fair and competitive gameplay. ROTG was developed with this in mind, rewarding players that do well, while still making it reasonably possible for the losing team to ultimately win the game.

The [b]Teamplay mode[/b]:
This is a team-based game which pits two teams against each other in a full custom game where the objective is to be the first team to defeat a powerful boss. (This is the "full" game of ROTG with full creeping, items, mini-games and everything else)
The [b]Duelling mode[/b]:
This is series of rounds of hero combat between two teams with best of 7 round wins winning the game. This mode is much shorter and less complex than the Teamplay mode and is designed for quick, pure-hero combat games.

Each mode can also be broken down into "sub" modes with many different options including score based targets and deathmatches.



Refer to the readme for additional information.
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