RoAR Clan Map


Box art for RoAR Clan Map For: Star Wars Jedi Knight: Jedi Academy
Size: 17.34 MB
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Description
Here we have clan map, [i]without clan tags everywhere!![/i]. Unfortunately, the quality is poor. The lighting stage apparently was skipped, textures aren\'t aligned, there is quite a bit of Z-fighting, and the author didn\'t send screens in. You guys really griped about the last lack of screens, so I took the time to take a few poor screens.

We have four main areas, \"Training\", \"City\", \"Zoo\", and \"Airfield\". The training area is where you start, and where EVERY teleporter that\'s not leaving the area goes to. Not sure if I was clear, so basically, there are teleporters to other areas. They are the only way to get there. All the other teleporters go back to the training area, except one (at least that I can remember). The second area is the \"city\" which is just a few buildings, with a few surprises, and a bunch of swoops. Then we have the Zoo, which is a small grassy area with a few taun tauns, and a rancor. Then the air field, a giant space (too giant in fact) with some ships.

There is another small area, that you can teleport to, from the training area. In this place, you can drop through the floor, run around fire, and get shot at by lots of turrets. Also, in a few places, you can jump through the bars, and fall to the bottom of the map. You can survive this fall, and not get back up.



Suggestions: Lighting. Try it. Texture aligning. Try it. Not overlapping brushing. Try it. Making sure there aren\'t gaps. Try it. Use a real skybox, not just a giant box around the map. Be more uniform. You bars weren\'t spaced the same distance all over, and as I said, you can get through them. Test your map before releasing it, and get others to test it. That way you won\'t have little things like I mentioned.


Gametype: FFA
New Music: Yes
Bot Support: Yes
New Textures: Yes

-Red
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