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Description After a long wait, v1.1 has been released! For those old Science & Industry fans, this is something sure you have to play! With tweaks, bug fixes, changes, and even new features such as the wall jump! For video tutorials, please click one of the links below:
[*][b] [url="http://www.youtube.com/watch?v=t-asCM9ajfE"]Basics[/url][/b]
[*][b] [url="http://www.youtube.com/watch?v=cnRGpGX8KxI"]Movements[/url][/b]
[*][b] [url="http://www.youtube.com/watch?v=3SvXLMKTito"]Weapons and Devices[/url][/b]
Science and Industry is a team play mod for Half-Life, in which players assume the role of a security officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development.
As a security officer, it is your job to acquire and protect your company's most valuable human resources: scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company's scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission.
Your company needn't be happy just letting its small staff of scientists toil away at new developments when there are plenty more scientist resources ripe for the picking at the competition. Stealing scientists from your rivals is a great way to boost productivity and keep those new weapons coming, but of course your competition has the same tactics in mind. So defending your company's scientists is just as important as "finding" new ones. Of course, the vagaries of particle physics are difficult to ponder in the middle of a firefight, so if you expect your scientists to be productive, you'd better keep the fight as far from them as possible.
For a complete Change Log, check out the readme below.