Shooting Range


Box art for Shooting Range For: Star Wars: Battlefront II
Size: 34.63 MB
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Description
This is a pretty simple, straightforward map. It's set up, as you might guess, as a shooting range - it's a long corridor filled with enemy AI for you to shoot. You're behind some one-way collision so that you can shoot them, but they can't shoot you.

That's about it. You can use this to get awards easily (although only the rewards related to using weapons on people). This is a really sloppy map, but in light of it being more of a utility I can overlook that somewhat (although I can't for the life of me figure out why there were AI spawning above the map only to fall to their deaths).

Some things to work on:
-If you're not going to make a CTF mode, don't let it be selectable. It's a sev 5 error and'll freeze BF2.
-Make it a little less sloppy. Yeah, it's only a tool, but still, it just looks really weird at parts.
-Make it more tool-oriented. Why stop at just giving units to shoot? Spawn forced-AI-controlled vehicles (AT-ATs or IFT-Xs would be great) with no movement speed, so that you can get easy criticals for the rocket bonus. They could also be used (as long as they're not command vehicles) to work on that vehicle hacking bonus.
-You might also consider just going ahead and making the bots not move, not have weapons, and not have much health. If you're going to do something like this, you might as well do it all-out.
-Make sure you only make team 1 available to the human player

-Mav
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