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Description Despite what the read-me might claim, this map is indeed a Jedi Outcast map. Trust me folks, I was just as confused... [i]But anyway![/i] This map has all the typical features of an \'academy\' map -- bedrooms, bars, lava, thrones, more bars, training areas, [i]more[/i] bars, and more lava. Did I miss anything?
This maps strength is more in its content than its execution. The lighting is pretty poor, the texturing is a bit repetitive and in some places doesn\'t match that well, and the architecture is blocky. But it provides a lot of gameplay options which I know a lot of folks will enjoy. There are places that are great for fighting, but there are also places that are better suited to hanging out or role-playing. For instance the several bedrooms and the no less than [i]three[/i] cantinas. I\'m beginning to wonder if this mapper isn\'t prematurely an alcoholic...
There\'s a lot of lava in this map, but I wasn\'t able to find a [i]single[/i] instance of it that wasn\'t solid. In fact in the beginning room, stepping on it won\'t even hurt you it seems. Beware, though, that this is the only room in which this is the case. You may not take a dive, but you\'ll still swim with the fishes. Indeed peril is also a necessary component of any good map -- we can\'t always rely on our friends to do the dirty work quickly enough, can we? Nothing like spelling out your own demise!
Not a bad early map, overall. It\'s not all that [i]pretty[/i], but it looks fun to play in. Retain that aspect while working on aesthetics and I think you\'re well on your way to producing some good work!
[b]Bot Support[/b]: No
[b]New Textures[/b]: No
[b]New Sounds[/b]: No
[b]New Music[/b]: No