Sith Facility


Box art for Sith Facility For: Star Wars Jedi Knight: Jedi Academy
Size: 7.2 MB
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Description
[b]**Note: You must type in '/devmapall zurvan2' to load the game and '/music music/sith_facility' to play the intended music.**[/b]

[quote]Well, it’s been a long time since I last played on a custom Single Player map for JKA! So long in fact, that I can’t even remember what map it was. Therefore I am glad to get the chance to test a new SP map out today, which is entitled; Sith Facility.

Let’s have a look at the map layout first.

As you would expect of a Single Player map, the layout is very linear, designed to take you along a set path to your ultimate showdown with the ‘boss’ at the end of the level. Along the way though, you have plenty of detail and interesting architectural features to look at which I think is a good thing in a Single Player map. Afterall, you don’t generally just want to rush straight from one end to the other as fast as possible, you want to enjoy playing the map as well. The lighting (often red) and industrial architecture of the map does indeed fit well with the theme of an ancient facility used by Dark-sider’s, and the map does have a certain feeling of foreboding because you never know when a Reborn will jump out next!

That brings me to the next point, the bad guys. There are plenty of Reborn’s throughout the map, though they only appear in pairs so you should be able to have a good duel without being overwhelmed. At the end of the map is a room in which resides the Boss Reborn. Strangely, though the rest of the Reborn’s seem to speak English, I am pretty sure that the Boss at the end is speaking in German, which is a most interesting touch.

Lastly, lets look at the things that could be improved upon.

The main thing I think is the back-story. The readme doesn’t really give you much description about the map or the story behind it. I think writing a back-story to the map would be a good touch, as it gives the map that bit extra ‘something’ which adds to the overall enjoyment. Also I think it would be good if the map was made larger and had extra routs to the main area at the end. The reason for this is to give the player some choice as to which route to take whilst still making sure the map is linear enough to make sure the player ends up in the right place.

Lastly when you get to the end and defeat the Boss Reborn, nothing happens. Personally I think it would be cool if a little message were to appear on the screen saying something like “congratulations for reaching the end of the level and defeating the Boss Reborn” or something of the sort, just add closure to the level so that you know you have reached the end and have completed the objective of the level. Oh and one more thing before I forget, there wasn’t any music for this map, so if there is a v2 of this I would definitely suggest putting some music in it, as music always adds a lot to the feel of a map!

All in all though a good map here, both in terms of the build quality and architecture, and also the fun factor, I quite enjoyed playing through the level and the different areas of the map provided interesting places to duel the resident Reborn’s. However like I said, I feel that there are some areas that could be improved upon.[/quote]

In the second version, Zurvan does what he says;
Add staff-wielding reborns with some cloaked, put the matching music file into the pk3 and lightened up the rooms.

Nozyspy pretty much summed the map up, but I will give my own [b]constructive[/b] (:P) criticism, in pro-con style, as it helps.

[b]Pro's:[/b]
Everything that is supposed to work works.
There are no obvious signs of texture repetition, always good.
Pretty challenging(..for me atleast, I couldn't even get past the first wave without dying.. /phail :D)
He made his own textures which I liked.

[b]Con's:[/b]
There is no camera use, so you just spawn from the very beginning
Too many reborns. Cultist_destroyer etc would have been good additions, as they are non-saber sith and it adds variation
A tad boxy. Don't get me wrong, it didn't distract me from the gameplay, but as a modeller I hate boxes ^^
The ending. You fight -npc- and even if you do not, you can still open the door I think, which says the final saying of the game.

[b]Overall conclusion:[/b]
A pretty good map and a tad challenging and, as Nozy said, it has the fun factor xD
If you want to try and kill the evil -npc- then give it a shot!

Dommie Kun

[b]New textures:[/b] Yep
[b]New sounds:[/b] Yep
[b]New music:[/b] Yep
[b]Gametype:[/b] Singleplayer
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