SJC Coruscant Adventures Pack (Night and Day), download SJC Coruscant Adventures Pack (Night and Day) free, free SJC Coruscant Adventures Pack (Night and Day) map download, free download of SJC Coruscant Adventures Pack (Night and Day) map for Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy free map SJC Coruscant Adventures Pack (Night and Day) download, download for free SJC Coruscant Adventures Pack (Night and Day) Star Wars Jedi Knight: Jedi Academy, free download full map SJC Coruscant Adventures Pack (Night and Day), direct download link SJC Coruscant Adventures Pack (Night and Day), download SJC Coruscant Adventures Pack (Night and Day) level
full download SJC Coruscant Adventures Pack (Night and Day) Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy SJC Coruscant Adventures Pack (Night and Day), free Star Wars Jedi Knight: Jedi Academy maps SJC Coruscant Adventures Pack (Night and Day), SJC Coruscant Adventures Pack (Night and Day) direct download free, SJC Coruscant Adventures Pack (Night and Day) download for free, SJC Coruscant Adventures Pack (Night and Day) Star Wars Jedi Knight: Jedi Academy download link, free download Star Wars Jedi Knight: Jedi Academy SJC Coruscant Adventures Pack (Night and Day), SJC Coruscant Adventures Pack (Night and Day) map, Star Wars Jedi Knight: Jedi Academy levels
Many moons ago, the thunderous echoes of previews of Sith-J-Cull's future maps made themselves known to us. There were many, there were cries of joy and bedazzlement...at least once a year, SJC has valiantly produced at least one map each year, each one's impact being the equivilant of getting a shotgun blast of awesome straight to your face, leaving a crater of glory in the aftermath.
Now normally Nozyspy handles SJC's maps, but...Caelum and I wish to punish him for his sloth and impertinence >:B so we are going to double-team this map in our own collective fashion, and the Hive will celebrate as our efforts result in the explosive joy of everyone's celebratory dances and offering tribute to this map.
[b]Exteriors:[/b]
-----------------
Right, so, when it comes to the outside, this thing is big and pretty, in short.
First of all, I should probobably note that the outside feels a bit like a maze, especially at first. This isn't at all bad though, considering coruscant is supposed to be a confusing, massive, global city.
There were some very minor lightning problems here and there, but both the day and the night version had an awesome atmosphere to it. Tons of fancy details help with that - advertisement banners (screenshot #4), an awesome skybox, appropriate music and more.
Outside, we find a maze of corridors, going all the way down from the upper parts (screenshot #2) to the lower parts of Coruscant (screenshot #4) and eventually the undercity, where even the sunlight doesn't reach according to SW lore.
There's entrances to a variety of areas, as well as a considerable race track/highway-like course (complete with swoops - yes, you can use this map for all your racing needs), along the path of which are various bars and night clubs.
More about inside areas from Averus though.
[b]Interiors:[/b]
-----------------
The interiors can pretty much be divided into two major classes: Beds and Bars. Sounds pretty sleezy, but hey, this is the entertainment district, what do you expect? Now, there are pretty much two main bars in the map. The first bar is the famous Outlander Club that was featured most prominently in Star Wars Episode II: Attack of the Clones, in which Obi-Wan Kenobi mindtricked Elan Sel'Sabagno into effectively rethinking his life, a feat which, to my knowledge, did him little good. It's scary to look at its ingame carnation, because it's just so...empty, save for the bar itself. Most of the few tables that are available are just pushed off to the side, near the Holonet receivers, where there's a couple nice lil' sporting events, namely the swoop race and the ...wheelchair football match? I 'unno..
The second level access can be reached by a strange little force lift of sorts. Not much to discuss up there except where the doors go. One of the doors leads to a hall that will inevitably take you to some mini-bedrooms with 1-2 beds, depending on the room. This is where I started noticing that the doors in this map have a bit of a impatient streak in them. No wait function on most of them, but thankfully, if you hold use long enough, they decide to give you space to walk through. The rooms are pretty modest, not much to offer, but they definitely get the job done. Mostly chairs and beds, the occasional portrait, but otherwise nothing special worth noting about these rooms.
The next major interior is yet another bar, although this one is a bit more spacious and is a bit darker than its Outlander counterpart. This one appears to have a little bit more in the way of seating and even features a stage where a holographic dancer is....wait a second...is that from....[b]IMVU?!? WAAAAAAAAAGH!!!!!!!![/b]
[b]-=Averus explodes into a fine ashen powder. Another Averus steps in.=-[/b]
Anywho, the bar also has two levels, though the method of getting up there is slightly peculiar: A jump pad. Nothing we're used to, but I can just imagine any character wearing a skirt freaking out at the prospect of ascending these pads. Other than the host of seating, the atmosphere(see: music) is pretty much the same. Nothing much to elaborate on, other than I really like the atmosphere here. The slew of posters, the less colorful bar, the...suggestive holo-images. Really feels like a Star-Warsy downtown bar.
ONWARD, to the...apartment complexes. Here, a most devious set of interiors await thee. Most of the apartments here feature pretty barebones furnishings, mostly a desk with a terminal and a bed, with the only decor being some wall posters. Amusingly enough, one of the apartments has a malfunctioning door. Privacy, you has it not. The most fortunate of the apartments is one that(I'm assuming, here, since I've never watched the animations,) belonged to Cad Bane. This one is most fortunate in its furnishings, as it holds desks, bed, WINDOWS, and...some holographic droid of sorts. Not sure what it's deal is, but SJC loves him some holograms.
Winding the base here, it's time to finish off and mention the roadside "underground" bar, which is the most unorthodox of the taverns. This one features a large critter underneath the floorboards. Guess what it is? A RANCOR?! OF COURSE! Most of the actual seating for this den is actually strewn in a side alcove. The main area is mostly an arena strewn with laser turrets and a control panel to unleasha deh rannycor(nice tough with the sound clip, by the way XD) Couple TVs, some more holo-decor, and you've got the underground den pretty much laid out. It's a shame there wasn't much seating in this one, maybe behind a two-way mirror, where the betters can see who wins and who gets eaten. Dunno, just a thought :D
[b]Closing Thoughts:[/b]
------------------------
Part of me was surprised at just how small the map was in comparison to the file size, but considering the MASSIVE amount of custom textures and shaders that went into this map, I can understand just how easily that stuff can add up. Overall, a magnificent map, and it's projects like these that make me feel ever so grateful for the master server's resurrection. En Taro Tassadar...really? That's how I'm gonna end it? *sighs*....Okay. Back to you, Caelum.
Now, quality-wise. Sufficed to say, this is SJC quality. There were some areas where the FPS of my less-than-modern machine struggled a little, but in all, this map seems stable & looks awesome.
I also have to say those 3D image thingies (like the road blocking droid & the female dancer) are very fancy.
There is one thingy I would like to see in a future version - an expanded interior for that landed ship (see screenshots #1 & #3). Yeah, I'm a sucker for ship interiors ;)
Worth getting, though? Well, obviously! :P
New Textures: Aye
New Music: Aye
Secrets to plunder: Aye
Bot Support: Aye