SniperClanMeet


Box art for SniperClanMeet For: Star Wars: Battlefront II
Size: 15.15 MB
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Description
For your downloading pleasure today we have Sniper Army Clan Meet by Paul_J. This is his first map and it really shows. It’s not a bad map; it just doesn’t have a lot of work put into it. The map includes GCW and CW 2Flag-CTF and GCW Assault. Like so many other first time maps, SACM is the default mod map, same sky, same ground textures and the same CP setup.

So, not much to see here but there are three things separate this map from the default mod map (1. The ground is a veritable palate of colors with green here, yellow there and red over here. Think DannBoeing. (2. In CW CTF there are several Yavin tower turrets by each team base. (3. The terrain has been elevated on each side of the playing field creating cliffs. As he states in readme these are where the sniping is to take place. The only problem with this is that the AI have no knowledge of these cliffs.

[i]*Modders Side Note: As with the AI’s ignorance of the strategic cliffs in this map, your ideally setup sniping and mining locations will be blissfully ignored by the AI unless you use planning and hint nodes. I would suggest this tutorial on planning http://www.gametoast.com/forums/viewtopic.php?f=27&t=10314 . For more information on hint nodes I would suggest a reading through of the “game.doc” and “ZeroEditor_guide.doc” files from the “*modDirrectory*documentation” folder.*
[/i]
I’m glad that the author, unlike most other people who want to mod, actually went for it and made a map. Too many people think, “I’m not good with computers,” or other excuses like that and never actually try. The first map is always the hardest. You’ll get better.

So, like I said not much to see here. But this [i]is[/i] a new modder learning how to mod. And that’s [i]always[/i] nice to see.

[b]-Saitek009[/b]
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