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Description This is a 6 player map for Zero Hour. It is designed for 2v2v2 team play, as there are three islands with two player start points on each. At attempt at adding AI has been made, but it has not been implemented properly.
The balance could be better. One team starts with extra artillery platforms on their island, and one team does not start with as many supply depots. This gives one team an advantage and one team a disadvantage. The only entrances to all the bases are over bridges or narrow parts of land, so bases can be defended too easily.
An attempt has been made at detail, with a small city on one island. However, the buildings are an odd mix of small asian and large western buildings, none of which seem to fit the setting. The terrain is mostly one texture, with a few large blobs of other texture as well. The ground is basically flat everywhere, with the exception of a few mountains and a hill. There is a good range of trees dotted about, as well as some rocks, which do improve the level of detail slightly.
Overall, the map has some nice touches of detail but feels too unrealistic and is slightly imbalanced. A good first attempt.