Description At first I wondered why it was called spikes, then I played it and found out. It's because there is little tiberium on the map, the main income for the player is tiberian spikes!
Detail- I can't say much for detail because I see about three textures on the entire map... at least the spikes are in order and not just randomly placed.
Game play- Well, this is like one of those unlimited money maps, but with a twist, you must capture spikes in order to keep your money up. You can cut off the other player's resources if you can capture the spikes themselves. The camera is zoomed very far out and there is wide, open spaces on the map for huge battles. An EMP control center in the middle of the map is a nice touch, considering how big the battles become. If placed in the very first two spots at the top, the AI gets a custom script. They get mammoth tanks to guard their spikes, providing a fun and hard game even when there is just computers on the map.
The map "Spikes" provides a different game type, massive battles and seemingly unending money is great fun to have with others. Its detail might not be there, but its fun factor sure is.