Storm Surge


Box art for Storm Surge For: Warcraft 3
Size: 127.03 KB
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Description
Storm_Surge TD is a map I started in late 2003 after I became a fan of tower defense maps. Inspired by early maps such as Wintermaul, Cube Defense, Mort's Power TD, and Possession TD, I began work on a TD that combined certain elements of each. Starcraft mapping was easy; the Warcraft III map editor was quite overwhelming at first. Of course, I learned...

The map slowly evolved into a defense map which resembled a giant Cube Defense. I added spawns in each corner that acted like the spawns in Possession TD. The pathing is simple; each unit is instantly ordered to go to the center of the map. There is a catch, however. Around the ramps, which are the units' intended paths, I added small ledges where they can walk...

One day I was testing on a public server, and a guy looked at the minimap and said, 'Burb ripoff!' I had heard of Burbenog TD on several occasions, but never got around to playing it. I finally found a server; it did look very similar to my TD. The units, however, walk along a path in Burbenog TD. This is not a Burb ripoff at all, so don't even say it just based on the minimap. In fact, Shvegait and I began the maps at around the same time. Burbenog hadn't yet become famous.

This hard tower defense map designed for five people plays like a giant Cube Defense. The entire map is open, which allows players room to build complex mazes to stop the creeps. The triggers have been reconstructed in this version, making lag nonexistant over low-speed internet connections.

Features:
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24 Towers.
40 Challenging levels.
Low-lag. I made this for people with dialup back when I had it.
Extreme maze possibility!
Smart AI takes the shortest path to the center. Use this to your advantage.
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