Taris Lower City Restoration


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Description
Anybody up for some more restored content? If you are, then you’ll be happy with this mod. To be honest, I’m not as familiar with the cut content with [i]Knights of the Old Republic[/i] as I am with [i]Knights of the Old Republic II: The Sith Lords[/i]. Sometimes we get a restored mod and I’m surprised by the fact this was an idea that was cut from the game.

Anyhow, Dan_Loto is back to give you something all fun to play with if you really like restored content mods. This one focuses on the Lower City of Taris. After playing through that part, I must say I like most of the changes, but there were a few of them that I didn't agree with. Like how the Black Vulkars would attack your PC and Carth but leave the commoners alone, especially the ones in the apartments. The commoners would just stand there like nothing is happening and for some reason that didn't seem very realistic.

What I did like is the swoop platform and the extra Hidden Beks on the streets, especially since they're close to their hideout. The commoners there were close to the Beks to be safe, unlike the apartments. That part was really good in my opinion. The subtle changes in Javyar's Canina were a few extra NPC's.

Keep in mind that these are new module files so do not put these in your override folder as these files won’t work if you do. Please read the readme. I’ve seen many people in the past make this mistake because they didn’t read the readme or my review. It’s frustrating to see so many people who are impatient and when something goes wrong, they refuse to read up on it and decide to make their complaint in the comments and have to be told to read up on it. Well, hopefully most of you will recognize the file types and know where to put them. Enjoy! :D

[b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem
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