Team Forts!


Box art for Team Forts! For: Star Wars Jedi Knight: Jedi Academy
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Description
Ahh good old CTF, one of my favourite gametype’s! To be honest I am pretty disappointed that I have never made a CTF map myself, though I did try one, [i]many, many moons ago…[/i]

From what I understand from what the readme says, this is a recreation of a map from the classic [i]Team Fortress[/i] game, though having never played that game I cant comment on that particular point. The maps name is pretty self explanatory though, with a fortress on each side of the map with a building containing a somewhat maze like interior in the middle, separating the two team bases. The flag itself is situated on top of a large tower and the only way up is a small walkway that winds itself around the tower. Force speed is definitely out of the question when trying to take a flag in this position, as there are no railings… So unless you want to fly like superman, before abruptly splattering on the ground below, I wouldn’t try using force speed to get up this walkway! :P

Also of note are the glowing forcefield’s at the bottom, near where you spawn. Don’t walk into these, otherwise you will be fried, no matter which team you are on! Whilst it be a bit annoying to be killed by your own defences, it does make your opponent think twice before trying to attack your spawn points (a dishonourable tactic anyway). I also liked the rather amusing warning poster emblazoned upon the top of the central building, check the screenies below! There is also some custom music, which sounds great, and compliments the map nicely!

This definitely has the potential to be a very fun CTF map, although there are a few areas that I feel still need some work. The main thing is that this map is very, very dark. The inside areas are lit up ok, but the outside areas are very dark indeed, making it difficult to see much in the outside areas. Whilst this may prove to be an interesting gameplay feature – making your enemies more difficult to spot – I still think it was rather too dark. The other area is the construction of the map itself. I would have liked to see some more detail in the map, since many of the walls are flat with relatively plain textures (although I was pleased to see some good custom textures in there too). Adding some pipes, vents, or pillars always adds some nice architectural detail to the map.

As I said though, this has great potential, it just needs a bit more work. That said though, I did enjoy the map and so I look forward to any new maps you make MooMooMonkey!

If you guys like the look of this map, then make sure to give it a download! :)

[b]New Textures:[/b] Yes
[b]New Sounds:[/b] No
[b]New Music:[/b] Yes
[b]Bot Routes:[/b] Yes
[b]Game Types:[/b] FFA, TFFA, CTF

~Nozyspy~
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