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Description I\'ve a question for you, dear reader. Why is it that temples and duels go together so often? Should temples not be places of peace, tranquility and worship of one\'s deities? Why, then, the bloodshed that usually accompanies them in this game? But let us not trouble our poor minds with such contemplations. Once more we have before us a duel map located inside a temple, as you\'ve probably already gathered. And it\'s a first map. So, what have we?
Well, we have a tiny square room with two elevators and four triangular doors. Around this area there\'s a hallway and up the elevators is a grassy area. That\'s all there is to it, architecture wise.
Well, for a first map, it\'s not all bad. There are a few things I noted as strange, such as the fact that the doors don\'t retreat fully into the floor, so you might find yourself stuck behind a wee triangle thing sticking out of the floor. Another thing I noticed was that the grass waved in some sort of ethereal wind. Where that came from, I know not. There\'s also the problem that the corners of the hallways have an awfully plain texture. There\'s literally nothing but a single color on it. Dragged the overall quality down a bit. And the music doesn\'t work, might want to fix that. Remove the VBR and it should work.
All in all, a decent effort. Could be a bit bigger, more refined, but it\'s not bad at all. If you find yourself short on bloodfeasts, you might want to give this a whirl. Just be careful with the doors.