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I\'ve said it before, and I\'ll sure as hell say it again: You people [i]really[/i] like having a single lone relic as the tactical focus. Again the relic is singular, and again it\'s going to be a major power struggle to take it and hold it - and to capture it if you lose it. \"Surrounded by negative cover\" is an understatement, the are around the central relic is likely the most vulnerable point on the map for your units. My suggestion? Artillery.
As for the rest of the map, well, I think there\'s not much to say about it. The whole thing plays rather generic, except as a break from the norm there really isn\'t that much solid ground. Bases will be a tight squeeze, so base defense won\'t really be too practical. Hmm, what else...
Gameplay-wise, it\'s sorta generic, no special tactics required. Aesthetically, it looks the part. The design does look rather manufactured, though. Maybe some of you like that look, personally I prefer my maps to be a little more... well... wilderness. But that\'s just my preference.
Good map, enough room for four armies easily, and a pretty good risk factor when sending them out there - the defenders always have the advantage, so make sure you know how to conduct a good old fashioned siege. ;)