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Description Yay for Hydroball. This map is, first and foremost, a Hydroball map, so I’ll just say that.
Like almost all Hydroball maps, this map has an arena area and an observation area. The map itself appeared very spartan, because when you enter the map it looks bland. At least until you turn on dynamic glow, then the map lightens up a little bit. But the biggest thing with this map is it’s simplicity. When you spawn you go forwards or backwards to enter the area (which was kind of hard to get out of, and the water texture on top was either missing, or I was having a conflict with it, which is doubtful since I have barely any maps in my base folder), or you can go to the right or left and go to one of the observation areas.
Dynamic glow is a very important thing in this map. Most of the aesthetic qualities of this map come from the dynamic lighting, so make sure you have r_dynamicglow set to 1 if you can use it.
And as a side note…some parts of this map are great for hiding in. If there were sniper rifles somewhere I’d certainly grab one and hide…which brings me to a map idea: Have a regular map made, great for FFA, CTF, whatever, and have a hydroball area off to the side. That would be kind of fun – at least having a FFA area off to the side would be fun.
Bot Support: No
New Sounds: No
New Music: Yes
New Models: No
New Textures: Yes
Gametypes: Hydroball