The Walkway of Doom


Box art for The Walkway of Doom For: Star Wars: Battlefront II
Size: 4.99 MB
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Description
"The Walkway of Doom," by Count_Zooku, is map which should pretty clearly spell out with its name the thrust of the map. It is a large walkway (or walkways) upon which people shoot each other (the doom can be inferred as a byproduct of being shot, of course).

The map is as simple as it is rife with strange things. It's basically five small Kamino platforms connected by four Kamino bridges (a plus "+" shape). It should be fairly straightforward, unfortunately very little care was taken to make sure it was implemented correctly. There is no pathing at all, so all the AI continually run into the lips of the bridges (although it is just as well that they do, if these were flat platform bridges we would just see all the AI running off to their "doom"- as it is, some still do). We also see the unfortunate side effect of not raising the max fly height, which is that jumping is all but impossible and Jet troopers' and Dark troopers' flight abilities are made useless.

There are also some strange texture choices - the ground uses the Sentinel-class shuttle's texture as a texture, which looks bad (bizarrely enough, this isn't even the first time I've seen that odd texture choice by a map uploaded here). Even stranger is the choice of no texture at all for the center platform - a bold choice indeed, as most mappers seem to prefer textures of some kind.

In any case, while I can appreciate that this is a "beta" version and consequently not finished, it seems to have little-to-no work put in testing it to make sure it works as it should - I would recommend that the author take some time, play his own map, and fix up some bugs before unleashing a map upon the public. I am sure that if the above are fixed this could be a passable map - simple map designs can work well, but only if implemented well.

-Mav
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