Tientia: Submerged


Box art for Tientia: Submerged For: Star Wars: Battlefront II
Size: 34.59 MB
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Description
"Tientia: Submerged" is an underwater map by Fiodis.

It's basically a vehicles-only map; since the map is (literally) under water, all units will take damage if they're not in a vehicle. It's a decent-looking map, it has a number of hills and rock spires along with some liberally-applied foliage. Since you're in vehicles most of the time, the scenery takes a bit of a back-seat as you're moving faster.

There are a few issues to be had, though. The gameplay itself would be fine if this were an assault map, but it's not - inexplicably it's a conquest map with just two command posts. This means that it takes all of about a minute to end the battle. That glaring issue aside, it would be nice to see a greater variety of vehicles - if we're stuck having to duke it out vehicle-to-vehicle, it would be nice to see more than tanks and speeders (the latter being ultimately useless in a vehicle vs. vehicle fight).

The vehicles themselves were fairly similar to their stock counterparts, the only real difference I noticed were some tweaked effects for the projectiles (to mimic underwater shot). The snail tank has ringlike trails on its mortars, and the IFT-T has an extra (smoke/bubble) trail.

There were also a couple bugs. There were a couple of sounds missing (notably the Republic's arc caster and vehicle sounds for the snail tank). There was also an open back to the CIS's hangar, out of which you could drive off the map. And while not a bug, there was some terrain near the hangars that could use some extra work with a smoothing brush.

And on a side note, while I understand [i]mechanically[/i] why this happens, it doesn't make a lot of logical sense for:
a) droids to lose health underwater
b) units to lose health when out of vehicles but not in a speeder/open turret

I know those are all "parts of the game," but if one is going to try and effectively portray underwater, they should be addressed and fixed.

In any case, a decent-looking map that needs some polish and some major changes to its gameplay. Give it a try if it looks interesting.

-Mav
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