T.I.M.O.N.


Box art for T.I.M.O.N. For: Star Wars Jedi Knight: Jedi Academy
Size: 25.83 MB
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Description
Well, well. Another map. This one is a first map, but don't let that scare you. I find certain things about this map attractive.

This author is definitely new to mapping. There are a lot of things I can spot that attest to this, but I'll go into those later.

Positives first. This map is huge. I think it's almost as big as JediCouncilGCX or SithCouncil V3. Like I said...it's big. There are many different areas to explore. There are many notable ones - the pool, the bedrooms, the council room, and my favorite, the big open hallway with the glass and the trees.

Architecturally, this map is pretty stable. The FPS was actually pretty good on most of the map, which surprised me, since most first maps seem to have terrible FPS. I also found the choice of music fitting, even thought it's base JA music. The author has even made a good attempt at using entities very generously and actually has more interactivity here than most people do on their first project. Good job there. One thing that impressed me the most was the swimming pool. Apparently, the author noticed that pools are hard to get out of, so they made stairs on all four corners. You can climb out with ease. I don't see that in a lot of maps, so that was a nice change.

Now, for improvements. I'm glad to hear that the author plans a V2, because this map can be so much more. First, I found a few bugs. One of the elevators has a trigger with no wait time, so when you try to make it move, half the time it will go nowhere. That could definitely use fixing. I'd also like to mention something about the doors found throughout the map - instead of making the two halves open separately, you should make use of the "team" key and force them to move in unison.

FPS was a slight issue in a few areas, but rest assured, it's fixable. First off, make sure you're using a lot of caulking on the outside of the map. Secondly, instead of using teleporters on your doors, you can learn areaportaling and hinting. That way, the doors that teleport you can actually open into their respective rooms without any FPS drop.

Not a bad start at all. I like the looks of it, and I would definitely love to see a V2 of this. Keep going, you're showing some promise!

New textures: Yes
New sounds: No
New music: No
New models: No
New scripts: No

~Dretzel
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