Two Rivers - V


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Description
Two Rivers-V
A random map script for AOE3: The War Chiefs
by RF_Gandalf

Two Rivers is a new random map for AOE3, for Single-player or Multiplayer use. This is almost the same map as the recently released Prairie Rivers, and has been scaled back from my recently released Two Rivers map for play in the original AOE3. This is a rectangular map with two parallel rivers separating the teams, each with 1-4 shallow crossings. This map is somewhat larger than the standard ES maps. This map uses an \'unknown\' format, with 15 different \'terrain patterns\' derived from the original game.

There are up to several Native villages at various locations, randomly chosen and fairly placed, always either one or two types of minor Native per map. The Natives used are roughly keyed to the terrains used and can be in many different combinations. The numbers of Native villages present on a map vary from 3 to 12, partly dependant on the number of players, and the village positions can vary greatly (though they are placed evenly). For example, on my New England terrain pattern, you can find Cherokee and/or Iroquois, and also Iroquois and/or Seminole as possible native chances. Or consider the Amazon pattern, with Tupi/Carib, Inca/Tupi, Inca/Maya or Inca/Carib as the 4 possible Native chances. Please realize these are not intended to be historically accurate, just fun!

There is always one Trade Route on each side of the map, each with 1 or 2 trade post sockets (player number dependant). There is also a Trade Route with more trade post sockets running the width of the map between the rivers.

Mines, huntables, herdables, forest and treasures are pretty standard. All maps have 2 silver mines per player near the start area (though the second is just out of the starting screen), with an additional few per player further off. Often some of the distant mines will be gold mines rather than silver mines, which provide much more coin. In general the land between the rivers is \'rich,\' with extra mines, herds, forest and the trade route - also often there are native villages there as well.

In my testing this map produces extremely fair, balanced maps for 2 team play. Effective play involves scouting the various resources, Native types, Trade Routes, map terrain, river crossings, and of course, the enemy. The gameplay on this map is unique and offers a variety of strategies. The use of the Natives should always be considered. There is a posssibility of defensive play at the crossings. Control of the middle land area and the river crossings is an important consideration. And the map is very well suited for coordinated teamwork.

To play this map, the two files (Two Rivers-V.xs and Two Rivers-V.xml) must be placed in the folder: My Documents\\My Games\\Age of Empires 3\\RM. Please do not place them in the game\'s install folder - that will not work. When you start up a skirmish game in Single-player or Multiplayer, use the small blue \'Custom Map\' button, which allows you to then select one of the random maps in that My Games folder from the drop-down window. The files will transfer in Multiplayer if your allies or opponents have not downloaded the files. Please do not edit the files or you will have compatability problems in Multiplayer. Note that this map will play in the War Chiefs if placed in the corresponding folder: My Documents\\My Games\\Age of Empires 3\\RM2, it just will not have any of the new content.

Note: I released the more limited Prairie Rivers version with more minor natives per map, with intended focus on mounted native warfare. This map is otherwise quite similar, just with more variety in game appearance and in minor natives.

Note: if you have the War Chiefs, I have made a Two Rivers version for that game with much new content not found in the original.

Thanks to ES for providing the tools to make random map scripting possible.

Feedback appreciated!
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