Utapaus Grand Canyon


Box art for Utapaus Grand Canyon For: Star Wars: Battlefront II
Size: 17.11 MB
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Description
Red333's "Utapau's Grand Canyon" represents a first-time entry into SWBF2 mapping.

As with many of these maps, there are several criticisms to be levied. It just wouldn't be a first map review if I didn't say something about the default sky included, which looks noticeably bad. This is only abetted by the fact that you start off rather high and can consequently see a more lot of the edge of the sky texture than normal.

The object placement also needs a lot of work. There are several instances where the author has tried to lego pieces together to create ramps or platforms or something, but they're put together awkwardly, leaving a lot of invisible collision and poor alignment to get in the player's way.

...but only the [i]player's[/i] way, because there are no AI - which is of course the next criticism. Most likely due to the author adding a lot of extra CPs and not adding them appropriately in the conquest script, no AI will spawn for either team in either era.

Other notable issues include a lot of prop objects that haven't been retextured at all to fit with the theme, and no recognizable Utapauan architecture (an issue made particularly egregious by the fact that we already have stock models for this). The sheer terrain used all around the edge of the map does not look at all cliff-like, especially in light of the fact that with that sheer angle, the texture is horribly stretched.

All in all it's a map that needs a lot of work, and if I had any of the most basic of advice it would be simply to start smaller. For a first map, something small will work best, since it will allow you to concentrate on a small area and make it look really nice.

-Mav

[Note: Please ignore the posted developer above - the site is having an issue with adding new developers at the moment. The developer of this file is as mentioned above: Red333]
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