Orage has been given a lot of attention to detail on this long chokepoint 2 vs 2 desert scenario. He spent 6 hours just on the map relief (heightmap). Entities and impass are carefully placed, creating good visual effects but not blocking the way. Prepare for a long game of turtling if you are using races that don't teleport. Sneak attacks by Eldar or deepstriking by SM could give a significant advantage if used wisely. This map appears to work fine for all Dawn of War 1 releases. In his own words,
"It is a canyon with 4 relics, 2 thermoplasma generator points and 12 strategic points well distributed by the use of the grid. There is a significant elevation and an unique ramp to go at the ennemy base." Thanks, Orage.