Description From Version 1:
- Several pistols(high-capacity .45 and 9x19mm, and other variations)...
- Several others(\"Gepard\" 9x18/9x19 universal, .45 version MP5, AK-9 9x39mm, 7.62x39mm AKMS, AKMSU, and Groza-I)...
- All damage and accuracy values tweaked, balanced...lethality and range with shotguns increased...
- Explosive items(Jerry Cans and one other) usable, carryable...
- Barman and Sid can repair, Freedom\'s trader should have same buying power as other traders...
- Ammo boxes hold different amounts(based on the visual model of the boxes)...prices also tweaked...
- All armors give some carry capacity bonus, from 5kg extra to like 20kg extra)...
- Zombies are marked on the map when killed...
From Version 2:
- SVU-A(full-auto capable SVU) is now included. Heavy recoil, high rate of fire, short magazine--use at your own risk!
- Exoskeletons give MASSIVE carry capacity, up to around 300-310kg(like the real-life equivalents supposedly do)...
New in Version 3:
- The P90, PKM, Saiga, and Original/Full-Size BM-16/TOZ-66 have been worked in!
- Accuracy and power and the like have been tweaked more, for all weapons(new and old)...
- New ammunition types--5.7x28mm AP for P90, 100-round belt boxes for the PKM...
- Wolf will give you his \"Old\" AKMS and SVD at the start of the game(with a small supply of ammo), instead of the Makarov... This will give you better chances at the start. These two weapons are less accurate, wear out quicker, and jam more often than the normal versions, so balance should be reasonably maintained... If you don\'t like it, you should be able to just delete the \"escape_dialog.script\" file in the \"scripts\" folder...
Notes:
- If you had a previous version of VBD Tweaks installed, you shouldn\'t have to make a new start to get any of the new features(P90, PKM, Saiga, Original BM-16/TOZ-66, etc). You won\'t be able to get the \"Wolf\'s Old...\" stuff from Wolf, though, of course...
Of course, check the readme for what I hope is a full list of changes and credits.
AH, forgot to mention...does anyone remember me talking about the AN-94\'s two-round-burst mode, before? Well, the Marksman\'s AN-94 is now locked in the two-round-burst mode, so check it out!