War Of The Towers


Box art for War Of The Towers For: Warcraft 3
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Description
War Of The Towers TD 0.90 Beta
Map Made By
Exoudar

Changelog v 0.92
Gameplay
-Unarmored now take 80% from magic and spells instead of 100%

Skeleton Towers:
-Skeleton Orc Range increased from 400 to 500
-Skeleton Orc now gain +orb per 1 kill from 2 kills

-Skeleton Orc King now has Dark Orb
-Skeleton Orc King requires 6 Skeleton Orcs from 5

-Skeleton Mage Range increased from 600 to 650
-Multi Shadowbolt now burn mana 1 per orb to targeted creeps
(Now they can clear wave 26)

-Improve skeleton archer attack animation
-Skeleton Archer attack speed increased from 0.9 to 1
-Skeleton Archer Poisen now does 5 dps instead of 10
-Skeleton Archer, Now poisen can kill
-Skeleton Archer\'s Poisen now spread when a unit dies in 150 AOE
-Skeleton Archer now has maximum of 2 Orbs
-Skeleton Archer now gain +4 damage per orb from +2
-Skeleton Archer Poisen now last 10 secs per orb From 5 secs

-Skeleton Warrior damage increased from 35 to 45
-Skeleton Warrior splash increased from 125 to 150

-Skeleton Necromancer now gain +Orb per 7 Kills from 10

-Fixed Skeleton Lich Brilliance aura, now It should work even when you have mana fountain
-Add ability to Skeleton Lich [Mini Frost Nova]

-Skeleton Dragon now has 125 Splash damage
-Skeleton Dragon attack speed Increased from 1 to 1.2
-Dragon Myth, Removed 5/s regeneration
-Dragon Myth no longer will be sent to defeated players


BUGS
-Fixed a bug where skeleton warrior can damage your towers
-Fixed a bug where Dragon Myth is targeted as air
-Fixed a bug where when you lose from bosses you don\'t actually lose
-Fixed a bug where sometimes when you send a unit it won\'t be send

Talent
-Rapid Fire now give Increased attack speed per attack from 4% to 5%

-Runner now movement speed increased from 3% to 4% per stack

-Demotion cooldown reduced from 200 to 160

-Disabler cooldown reduced from 140 to 100


Sending Units
-Now when you send a unit, you send it to both the enemy instead of 1

-Catabult increased first stock timer[/spoiler]

Map Stage: Beta

Gameplay:-

Map Type: Tower Defense

Number Of Players: 2v2

Winning: Enemies lives become 0
Losing: Your lives become 0

Gameplay: Build your towers and kill anything trying to pass, there are 8 towers, each tower has special passive ability.


Talent: There are two talent build and you get to choose 1 only, Defensive for stronger towers and Offensive will make enemy creeps stronger; making it hard for them to survive.

Each two waves you get 1 talent point(lumber)

Talent also requires advancing in order to reach the final point.


Income System: By sending creeps to your enemy you gain income when each round ends, also sending creeps to your enemy is a key of winning.

Any suggestion, balance, bugs or feedback, feel free to tell me please.

Please play the map more than once, there are towers stronger vs certain waves and weak vs others, making 1 tower type and saying wave # is too strong or too weak is not helping :/


Also please notice this is my first map ever, easy on me :)

ENJOY !

Special thanks to \"GFreak45\" helped me alot with triggering


New Patch v0.91 Beta

Changelog:

-Now you can have both defensive and offensive, but 200 sec cooldown to switch between them.

-some units didnt get magic resist, fixed them.

-Add new builder with 6 new towers, Skeletons theme, each tower get Orbs when they kill creeps, and when they have 1 or more orbs they can activate their Dark Orb abilities.
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