Yavin: Rainforest


Box art for Yavin: Rainforest For: Star Wars: Battlefront II
Size: 72.08 MB
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Description
This map, by elfie911, is representative of some kind of temperate rainforest on Yavin (IV, I assume). It's similar to Haruun Kal, if any of you are familiar with the map. Additionally, Yavin: Rainforest is leaps and bounds better than his last map, [url=http://starwarsbattlefront.filefront.com/file/Torus_Zing_Assault;87005]Torus: Zing Assault[/url].

This is a pretty decent map, and was certainly better than I had expected. It's a nice setting, and although it's mostly open, the dense environment makes up for it. There's a nice ambience and it's an enjoyable map that design-wise, seemed as good as any I've seen lately.

There are a couple polishing issues, though. First and most noticeable is the reduction in FPS. There's a fair amount of graphical lag, due mostly to the fog and precipitation. If you're going to have both, it might be a better idea to use the dust props (geo_prop_dust, etc.) to create patchy fog rather than a fog that covers the whole map. When it's that dense (and with precip.), it's a real resource hog.

Additionally - and you may have been unfamiliar with this - I don't think you set AI behavior to dense environment. There were a number of times when I was shot by a unit out of visibility range. This can be fixed by going into the lua (there's a part that says something to the effect of "SetDenseEnvironment," and its default position is at false) and setting the dense environment to "true" for the AI.

I would also consider the effects of adding in overpowered weapons to only one or two units per side. You gave "automatic"-fire rocket launchers to each side in CW, which makes any of the rocket-using units vastly overpowered compared to the others.

All in all, I was fairly impressed. It's well worth noting what a significant improvement this is over the author's previous maps, as well. I would say there are some quality issues to work on (maybe make the skins a little more professional - none of this wacky-color CIS skin deal, improve graphical performance, touch up AI, remove HUD from screenshot picture, and I might suggest removing or slowing down the flyers), but it seems like you've got down the skills to making a well set-up map. Keep working at it and I look forward to seeing what you can do in the future.

-Mav
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