At first, the host pick the settings (too less atm)
[e.x: Forestmode: 75-125 Tree will be plant randomly over the map]
Game start with "-start"
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You have headstart of [U]30 seconds[/U] before the first zombies will spawn.
Now you (and your team) must be fast build up an defense. The zombies are very weak but they multiple with "each" kill.
So there are no safe place around, your base will fall. Always enlarge your base to prevent to die.
For each kill you gain points. There are several awards, if you reach a point limit.
At 10.000 Points you gain the advanced worker, who can build "better" towers and walls.
For every 300 point you get an upgrade, which strenghen your walls and tower.As you the undead will get better too,it depends on the kills.
I deveopled a system to balanced the player. All the more percent of points a player gained so much lesser points he will get.
[e.x: A player has 50% of the teampoints, and kills a zombies that gives 25 points.
He will get 12.5(50%)points and the other 12.5 will be share over the teams.]
So there will be no extreme difference between the player points.
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Just survive as long as possible.
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Later i will add a Save/Load system to save played Games,Killed Zombies and more but no points.