Dragons Claw Hilt Pack


Box art for Dragons Claw Hilt Pack For: Star Wars Jedi Knight: Jedi Academy
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Description
Remember the first version of this mod? After all, it was only posted a couple days ago. Because nothing has physically changed with the model itself, I will quote a portion of the original review:
[quote]Now this is an interest couple of hilts. I like new and innovative hilts. This certainly isn't the first dragon-themed hilt to grace the net, but it's not a copy of anything, either. I've always found dragons inspiring, both for myself and obviously for other people, as the concept of these creatures has spawned some of the most unique and interest mod pieces available. This is no exception.

For a first released hilt, this is quite good. It's very poly efficient, keeping its edges and polies as minimal as possible while still retaining the desired look. There are really no wasted edges here, which is unusual and refreshing. Plus the design itself is very interesting. The hilt itself is quite boring, being what looks like a simple slab of wood or metal... or something. The intriguing portion is the dragon wrapped around the hilt, masquerading as the main part of the hilt but not actually part of it at all. The tail flips off to the side, and the wings point up, giving the impression of a hilt guard. The face and tail point the same direction, making themselves book-ends for the hands gripping the hilt.

Texturing on this hilt is great. Like, really awesomely great, especially given how low-poly it is. The dragon especially looks exactly how it's supposed to. It's just a shame that such texture work is going to go mostly unseen, as hilts are not really seen close-up during lightsaber duels. Overall, though, a great couple of hilts we have here. Definitely worth checking out![/quote]So what's changed here? Well the bit I just cut out of the above review was regarding a lack of shadery goodness, which has happily been corrected. And not only has a glow shader been added (as I suggested) but it seems this author really caught on to shaders in the past four days. Instead of just glow, it glows [i]and[/i] pulses. The only thing [i]I[/i] would have done differently is to remove the glow effect from the base skinmap entirely (so when the eyes are in the non-glow phase they don't look like they still have a glow painted on them).

One other thing that's been added to this mod is a new blade style [b]but[/b] the author was kind enough to make it optional, in case you're not keen on a flaming blade. In any case, make sure you choose one of the two optional PK3s in addition to the main one. You need at least one of them for the mod to work!

~Inyri
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