FrostMourne


Box art for FrostMourne For: Star Wars Jedi Knight: Jedi Academy
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Description
When I reviewed the first version of SithDagger's Frostmourne sword I had never actually played Warcraft III, so I was reviewing based on researched information. Since then I've played Warcraft III so I know what Forstmourne is. Kind of a boring game... but that's another story :p. Anyway, while there is still a [i]lot[/i] he can improve upon, this sword is leaps and bounds better than the first, so definitely give it a look if you're a Warcraft fan.

I'm going to go into as much detail with what I would fix as I can, to better help in improving our author's skills. First I just want to say that Frostmourne was bit... but not [i]that[/i] big. That sword must be at least seven feet long! I know Arthas was awesome, but I don't know if he'd even bother lugging that thing around! Secondly for homemade sounds the loop, on, and off sounds were decent, but there are a couple of things I'd like to suggest. First of all, filter out some of the background noise, and trim off the mouse clicks. Also with the looping noise try making a sound that actually loops a little bit better, because at the moment it sounds a little like a broken record. Also it's got a couple spots in it that sound like you were too close to your mic - always good to do a fresh record when you get spots like that. It takes practice.

As for the texturing, it definitely needs some work, but it definitely shows progress as well. I found it to be a little flat in quite a few places, and the use of beveling filters is mor than apparent, but it's definitely a step up. Texturing just takes a lot of practice, so keep working at it and keep getting good advice on techniques to use. The skull actually looks pretty good, so make sure you get Shady to explain how he did parts of it so you can learn from him.

Other than that the sword itself seems to be meshed okay. The polyflow is a little sloppy, but with something as oddly shaped as this that's to be expected. It's pretty true to its form, and other than being immensly large it looks decently playable with no mesh holes like last time. Definitely some kudos for producing a version two that blows away your version one - maybe if we're lucky we'll get a gem of a model for version three ;). Keep practicing!

~Inyri
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