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Description Since this update to the previous version of MogMod is relatively minor, I\'ll quote passages from previous versions to give a mod overview:
[quote]What we have here, is a sort of \"Gothic\" knight in Moogle form, somewhat in the vain of the Devil May Cry series. Both male and female variants, of course, and a strong, beast-like build. But wait - there\'s more! There are also \"jester\" versions, as well as \"wild\" versions, and.... Is that a goddamn lightsaber? Yep, there\'s a Jedi version too! It gets better. You can do mix\'n\'match on the species selection screen.
There were some slight issues with clipping and weighting, a lot of them from the front but a few at the back. That can\'t really be helped, it would seem. I had a few beefs with the armor, mostly just how fuzzy most of the detail was, but then again, it\'s just perfectionism rearing it\'s ugly head. Suppose I really need to stop that, after all, pobody\'s nerfect.[/quote]
[quote]Well, do you remember how the male\'s chest looked like a deployed airbag before? It doesn\'t any more! The mesh has been altered the give the male variants a sleeker, more human look. Similarly the female\'s chest has been deflated and realisticized (What, that\'s not a real word? Well, it is now!). The models have also been re-weighed to smooth out the issues caused by these changes. Well, the mesh was altered, so they\'d have needed re-weighing anyway - but SithDagger is more than justified in saying that the new weighing job is much better than the old one, I looked specifically for the deformation problems the older versions had and didn\'t see them anywhere.[/quote]
Updated in this version:
[list][*]Female and male chest areas have been updated for accuracy.
[*]New hairstyles have been added.
[*]NPC support added.
[*]Model has been reweighed for a better in-game experience.
[*]Options for no wings in the species selection menu.[/list]
[b]Bot Support[/b]: No
[b]NPC Support[/b]: Yes
[b]Team Support[/b]: Yes
[b]Custom Sounds[/b]: No