Morrowind Weapons


Box art for Morrowind Weapons For: Star Wars Jedi Knight: Jedi Academy
Size: 3.22 MB
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Description
We have another set of weapons from SithDagger, and again most of them could use a little work. A more complete read-me would be nice, as well, considering he wasn\'t even courteous enough to let us know which guns he replaced or how to use the weapons in single-player.

As I was testing these out, I kept a little notepad of model notes, and here\'s what I noticed. First of all, the claymore weapon is far too large. It is not in proportion with the player model at all - it\'s just too thick. Length-wise it might be okay, but right now the hilt is about as wide - or wide - than your model\'s forearm. The crescent weapon, while one of the nicer looking models in the pack, is bolted in such a way that it doesn\'t animate realistically. I would have rotated it so it was held more like a bat\'leth. I\'m not a Star Trek fan, but it\'s the only weapon I could think of that functions the same way as this one. The katana included is more on the lines of Sephiroth\'s Masamune sword - it\'s incredibly long, and almost entirely black. Several swords just had incorrect hand bolting, such as the ebony longsword, the mace, and the two \'lightsabers\'. Now why there would be lightsabers in Morrowind I just don\'t know...

None of the weapons have particularly good skins. Each is more like a filter placed on top of a flat, shapeless texture. There is no shading anywhere, so the models look just that - flat. The skins themselves are also uncomplicated, often consisting of nothing but a color and a few lines of detail, if that. If this were my pack, I\'d seriously consider getting a tutor in the realm of skinning, because the best model is just not that great without a good skin, and I think most modellers would agree with me on that point.

None of these weapons have appropriate shaders (apparently they all have a dynamic glow, but not all graphics cards can produce dynamic glow). I would have started with at least a specular shader for most of them, if not a chrome shader on a few. Overall a good start, but the skins really leave these weapons down in the trenches. Keep practicing, though, and ask for advice when you need it.

[b]Usage Information: Name - Spawn Name[/b]:
Ebony Mace - single_ebmace
Chitin Spear - chitinspear
Boethiah\'s Walking Stick - walkingstick
Glass Staff - glasstaff
Daedric Crescent - daedriccrescent
Daedric Axe - daedricaxe
Daedric Die Katana - daedricdiekatana
Ebony Broadsword - ebonybroadsword
Daedric Claymore - daedricclaymore
Daedric Dagger - daedricdagger
Spear of Bitter Mercy - spearmercy
Plasma Staff - SD_Gem3
Green Gemstone - SD_Gem2
SithDagger\'s Gem - SD_Gem

[b]Gun Replacements[/b]
E-11 ==> Bow
Bowcaster ==> Glass Crossbow
Concussion ==> Steel Crossbow

~Inyri
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