Saber Realism, download Saber Realism free, free Saber Realism model download, free download of Saber Realism model for Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy free model Saber Realism download, download for free Saber Realism Star Wars Jedi Knight: Jedi Academy, free download full model Saber Realism, direct download link Saber Realism, download Saber Realism character
full download Saber Realism Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy Saber Realism, free Star Wars Jedi Knight: Jedi Academy models Saber Realism, Saber Realism direct download free, Saber Realism download for free, Saber Realism Star Wars Jedi Knight: Jedi Academy download link, free download Star Wars Jedi Knight: Jedi Academy Saber Realism, Saber Realism model, Star Wars Jedi Knight: Jedi Academy characters
Description I really like this mod. For reasons that have very little to do with gameplay, mind you, but there are plenty of [i]those[/i] reasons available as well. Before I explain [i]why[/i] I like this mod, let me cover the basics of what it changes:[list][*]manual blocking[*]slowed combat speed[*]one-hit saber kills[*]massively increased automatic blocking (for compensation to the above point)[*]new saber sounds[*]other stuff listed in the read-me which I didn't get a chance to test (so read it!)[/list]My favorite bit here is the slowed combat speed and the increased blocking. It's a filmer's dream! Not that I make films... :p. Anyway, I am talentless when it comes to JA, but I managed to have some pretty awesome looking fights using this mod with only a mere reborn. So anything that makes JA cooler is a bonus in my book.
Then there's the "realism" angle; after all, it's in the name of the mod! Does this make saber fighting more realistic? [i]Yes![/i] When was the last time you saw [i]any[/i] Jedi take 10 hits with a lightsaber before going down? Puh-lease. Is this increased realism a good thing? That's debatable. I like it, because I think despite the one-hit-kills it's still quite balanced (which is where a lot of similar mods fail). When he says blocking was beefed up, he really means it. In case it wasn't clear earlier, there is still automatic blocking. The manual blocking is in [i]addition[/i] to it, and it works as advertised (read the read-me for that).
If you want to use this mod in multiplayer, though, you're going to come across a few problems. I'm guessing, based on the batch file, that this mod was designed for SP. In MP some notable "bugs" are the clash effect doesn't work, manual blocking doesn't seem to work, and (maybe it's just my imagination) but the sabers seem faster than in the SP. Overall it's not really working too well in MP, although you could certainly still use it. The author may want to think about working it into a usable MP mod as well, if possible.
Did I mention he removed the red stance? :D (Don't cry, it's supposedly coming back in the next version. Except less ghey.)
I have [i]one[/i] gripe. The sounds! No, they're not bad. They're just... well, the most common swing sound is like... a fast swing sound. And none of the swings are fast. It bothers me. The author better fix/change it or I'll cry. :p Now if that isn't a [i]minor[/i] gripe, I don't know what is...
Now if you'll excuse me, I'm going to go play through single player to see what else has been changed. :p