AD CSS Weapon Balance Mod


Box art for AD CSS Weapon Balance Mod For: Counter-Strike: Source
Size: 1.24 MB
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Description
Are you bored of USP, DEAGLE, MP5, AK47, M4, AWP matches? This mod is for those who think there is something wrong with the weapon balance in CS Source. The goal of this mod is to try to make all weapons worth their cost, and to bring all weapons closer to each other in performance so they would remain useful. Also some realism is added like more realistic pistol max firing rates and movement speeds with weapons.

Normal CSS weapon balance:
A team that wins once very likely wins again because they can afford better weapons. A team equipped with assault rifles pretty much always wins a team equipped with SMGs or shotguns as the assault rifles are so much better. SMGs have much less firepower than all assault rifles even at close range. The only thing that tries to balance it is that with the cheapest assault rifles you move slower. The effectiveness of the assault rifles and sniper rifles leads to a vicious circle as you can't fight a better weapon if you can't afford it yourself - you've to die few rounds without buying anything to get a weapon with you're able to fight back.

AD CSS weapon balance:
SMGs and shotguns are almost as good as assault rifles at close range. If you get an assault rifle, you pretty much get it only to be able to fight longer ranged battles too. The sniper rifles' damage is reduced too so a better equipped team doesn't instantly win if they can afford them and the opposition can not. To make the sniper rifles still good at long range battles the accuracy of assault rifles has been reduced. All of this should lead to a more fair gameplay where your skill and the support of your team mates is more important than the weapon you have.

Pistols -> Pretty much remain the same, except the Desert Eagle which is brought more in line with the other pistols.
SMGs -> Buffed. Mac10 and UMP45 are cost effective now.
Shotguns -> Buffed. More power at close range, but less than before at long range.
Assault Rifles -> Nerfed. Accuracy has been reduced. The effectiveness of longe range AK headshotting is reduced. AUG and SG552 should also be worth their cost now as they're more accurate than the other assault rifles.
Sniper Rifles -> Nerfed. No more should every member in a team be equipped with them as now the weapons need more skill to be used effectively.
Machinegun -> Buffed, and should now be worth getting. The weapon has better control, and is also a decent long range fire support weapon.
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