Campaign Mod for SFCIII add on


Box art for Campaign Mod for SFCIII add on For: Star Trek: StarFleet Command 3
Size: 11.53 MB
Rate this mod:
Downloaded 673 times
Campaign Mod for SFCIII add on, download Campaign Mod for SFCIII add on free, free Campaign Mod for SFCIII add on mod download, free download of Campaign Mod for SFCIII add on mod for Star Trek: StarFleet Command 3, Star Trek: StarFleet Command 3 free mod Campaign Mod for SFCIII add on download, download for free Campaign Mod for SFCIII add on Star Trek: StarFleet Command 3, free download full mod Campaign Mod for SFCIII add on, direct download link Campaign Mod for SFCIII add on, download Campaign Mod for SFCIII add on modification
full download Campaign Mod for SFCIII add on Star Trek: StarFleet Command 3, Star Trek: StarFleet Command 3 Campaign Mod for SFCIII add on, free Star Trek: StarFleet Command 3 mods Campaign Mod for SFCIII add on, Campaign Mod for SFCIII add on direct download free, Campaign Mod for SFCIII add on download for free, Campaign Mod for SFCIII add on Star Trek: StarFleet Command 3 download link, free download Star Trek: StarFleet Command 3 Campaign Mod for SFCIII add on, Campaign Mod for SFCIII add on mod, Star Trek: StarFleet Command 3 modifications
Description
Update/Fixes for Campaign Mod for SFC III.


This update will correct errors I’ve discovered in my Mod. In addition, the following has been changed or added:

AI changed to more aggressive posture for all races (including pirate hexes) as game progresses.

AI now has option to place listening posts and minor stations at will within your empire and/or you can accept AI delivering station and strategically place at will.

AI will now have option to engage enemy bases or planets without joining your fleet

Player has option to join and defend freighter convoy, planet or base that is being attacked (note you have to time it right. You need to be in the hex and engage the enemy before they attack your assets (otherwise you won’t be able to join), sometimes your AI will join, sometimes they won’t so be careful…)

AI will be generated preferably via bases or planets…this will make it easier for you to push back enemy squads, armadas, etc., so they don’t just spawn randomly…which is stupid.

Fixed: rank names for each race match rank profile.
Fixed: First rank promotion now awarded prestige and prestige for each race increased.
Fixed: Asteroids are now solid…so be careful. (You can now tractor and slam enemies into them).
Changed: Singularities and Nebulas have been changed for all scenarios to be more intense and solid…so be careful (perfect for luring enemies).
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments