cjConnieTNG


Box art for cjConnieTNG For: Operation Flashpoint
Size: 12.97 MB
Rate this mod:
Downloaded 536 times
cjConnieTNG, download cjConnieTNG free, free cjConnieTNG mod download, free download of cjConnieTNG mod for Operation Flashpoint, Operation Flashpoint free mod cjConnieTNG download, download for free cjConnieTNG Operation Flashpoint, free download full mod cjConnieTNG, direct download link cjConnieTNG, download cjConnieTNG modification
full download cjConnieTNG Operation Flashpoint, Operation Flashpoint cjConnieTNG, free Operation Flashpoint mods cjConnieTNG, cjConnieTNG direct download free, cjConnieTNG download for free, cjConnieTNG Operation Flashpoint download link, free download Operation Flashpoint cjConnieTNG, cjConnieTNG mod, Operation Flashpoint modifications
Description
cjConnieTNG - Basically TNG era Original Constitution Class Upgraded
Also included are Modified Connie style cruisers
And XI Truman Class Starship (Two Nacelle, Two Eng. hulls)

The pack has two upgraded Constitution Class ships TNG era and hull
number types.

There is also Three Subtype ships that are more their own classes than
subtypes per say, also upgraded for tng era service and abilities.

Last there is a Truman Class (I belive) Strike Cruiser from the XI
show (The one seen at spacedock and pulling out closest to Enterprise).

Also included is a stats for these craft and all required addons.

Thanks!!!
CJ

Features

THIS IS A FULLY FUNCTIONAL set of final addons
It has been only tested on 1.96, 1.30, and 1.20 (no patches)

All require default crew to pilot.

F21ST (Connie-TNG) and F14ST (Truman-XI) require only texture file
cj_ftex and have weapons on them, F21ST with new sounds

The weapon and texture file cj_fctex with three ships requiring
only default crew to pilot, and is used for the Subtypes addon Q5CNT.

The cj_fctex file has had updated model appearances for the ships
included with it

All ships have a bridge - New detailed animations are on these
(various designs, some are similar)

Features large bording radius to simulate transporters
(tng larger range)

The ship units can heal and have a various weapon arcs
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Weapons Fire and Damage displays on all bridges


all require
cj_ftex - (uprated) main texture file

F21ST - cj_ftex - TNG era Constitution Class upgraded cruiser
requires cj_ftex
(west side) (default crew for pilot)

F14ST - cj_ftex - XI 2260's era strike cruiser
requires cj_ftex
(west,res.,east sides) (default crew for pilot)

cj_fctex - (beta) requires cj_ftex, main texture addon
(west side) (default crew for pilot)

Q5CNT - TNG (elder ship subtypes upgraded) era ships -
requires cj_ftex and cj_fctex
(west side) (default crew for pilot)


readme containing information on the files.

error and effect document- Description of problems and fixes
The error file lists some bugs like waypoints and projectile weapon crashes
(that I found occur on some variants of Flashpoint).

weapon stats 1-3 documents- Detailed listing of all the units I
have exports and there weapons.

new weapon stats for these ships

ALL ADDONS REQUIRED INCLUDED IN PACK
Accurate Weapons and strength
Various Weapons and types per ship type and role
Accurate ship strength and scan range, Hero's are stronger and faster
Massive Improved Flight, Can now pull out of DIVES as well as the
reduced collisions, the Avionics are armored better and can sweep
Also added target optic view for driver to see what gunner sees
These are FINAL versions

FAQ

Required version ofp 1.20
Tested on 1.96
This is a new pack
All ships have a bridge, transport 24-60 personnel, and have transport like boarding
or large boarding radius, also all can heal, have running lights, tracers (like beam),
and lighted hulls depending on design
Phasers and Torps have new different sound effects
AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons very well
All ship classes and heros have their own registry number.

Bugs
Not actual scale, due to flight problems when enlarged
Recommended Maximum flyinheight 125 depending on map for waypoint
function
Recommended Minimum flyinheight 70 depending on map for waypoint
function

FIXES
LOTS!!!
Hull and Registry Textures
Many with vastly improved flight from memory file modifications
Improved and different bridge styles
Improved and unique bridge animations on some
More accurate exterior appearance on some
Some designs allow some bridge personnel the possibility of dying
in in-air combat (but no primary positions ie... driver or gunner)

Additions
Redone a few parts of the ships on cj_fctex

WEAPONS

the weapons are and proceed in alphabetical order like the example below
cjfcphas, cjfcphasa, cjfcphasb ...etc..etc..

weapon type and era
cjfcphas through cjfcphasl - long range non-continuous nx to tng eras
(example cjfcphas is an nx and cjfphasl is a tng phaser)

cjfcphasm through cjfcphass - short range continuous phasers (burst)

cjfcphast through cjfphasz - medium range torpedoes (beam type)

A detailed weapon stats on these will be included later



PROJECT SPECIAL (report)
I'm still working on the 1900's-ww1 era naval ships but have felt
short of the time to finish on schedule. Will continue to try to
complete as soon as possible to continue the space and future
mod stuff. These ships were already completed except for a few
changes when I finished the Akira and Excelsior reworking,so I
decided after these poast months to go ahead and release them now.

MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there.

Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well

I Will do more work on my other addons for ofp, and try to complete them
by late fall, and still intend to do them for AA and OFP2, again
time pending.

LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.

Star Trek is a registered Trademark of Paramount.

Thanks again,
CJ
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments