Commando Realism Mod


Box art for Commando Realism Mod For: Company of Heroes
Size: 5.3 MB
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Description
This is a modification for Company of Heores. The mod is an update from [url=http://companyofheroes.filefront.com/file/Commando_Realism_Mod;75307x#1141621]Commando Realism Mod v1.0[/url].

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Main Features
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-Extreme Realism. I'm Using information from Wikipedia about the Second World War II and applying it to the mod as best as i can. For infantry, guns and vehicles.
-Micromanagement. You build units individually by their weapons.

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-Units and Weapons list.
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Allies
*M1 Garand Rifleman (automatic rifle 8 shots)
*M1 Carbine Rifleman (automatic rifle 15 shots)
*M3 GreaseGun Scout (SMG 30 shots)
*M1A1 Thompson SMG (SMG 30 shots)
*Browning Automatic Rifle (BAR) (20 shots. Light MG)
*Airborne equipped with M1 Garand, M1 Carbine and Thompson
*Rangers equipped with M1 Garand, M1 Carbine, Thompson and BAR (Rangers are better trained, they have greater accuracy, speed, and cover selection, etc)
*Ranked Infantry - Garand, BAR and Thompson. Related with strategy Commands. read above.
*Piershing Heavy Tank. Related with strategy Commands. read above
*Transport Truck
*Mortar and MachineGun (Changed about shooting range)
*Bazooka unit
*Jeep is useful now
*Sniper modified

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Axis
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*Kar98 (Karabiner) Manual Rifle (one shot and reload)
*Kar98 With Grenades. Strategy commands related. read above.
*MP38 Scout unit (SMG 30 shots)
*MP40 (SMG 30 shots)
*MP44 With Grenades (SMG 30 shots)
*Grenadiers and Stormtroopers have the same weaponary. but they are better trained, as rangers. (some differences though)
*Grenadier Light MG42 (strategy commands related. read above)
*Grenadier Panzerschreck (strategy commands related. read above)
*Officer is in Basic Barracks (strategy commands related. read above)
*Added Tiger tank (strategy commands related. read above)
*Mortar and MachineGun (Changed about shooting range)
*Motorcycle is useful now
*Sniper modified

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-Strategy Gameplay Changed.
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I've done many changes so this affects strategy, specially with the individual units, realism i've added, abilities and new units
Command Strategy Related changes:
Allies
Infantry Specialized:
*Ranked infantry. Very well trained infantry. Limited to 3 and 5 depending on the weapon
*Bonuses to infantry units

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Airborne Specialized:
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*Better trained Paradropable Infantry. These guys can change the face of battle. They have also a sniper.
*Increased damage for planes

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Armour Specialized:
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*Can build Piershing heavy tank (only US tank that can face Panther and Tiger)
*Engineers can repair vehicles

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Axis
Defense Specialized:
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*Can build Light MG42 and Panzerschreck Grenadiers
*Bonus under cover units

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Blitzkrieg Specialized:
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*Have officer in basic barracks for free. Limited to 1 as always
*Can build Kar98 infantry with grenades

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Terror Doctrine Specialized:
=======================
*Can build the Tiger Tank at cheap cost
*Can build Knigh Cross Units (trained infantry)

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-Weapon Changes. For Small weapons, vehicle guns, planes, artillery...
==========================================================
*Accuracy
*Recoil
*Damage
*Exploding range
*Shooting Range
*Reloading time
*Reloading Frequency
*Weapon's Cooldown
*Mortars and MGs have 2 Crews only

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-Vehicles and Guns Changes.
=============================
*Speed of vehicles
*Acceleration and Break speed
*Speed for turning around
*Turret speed
*Accuracy and Shooting ranges
*Shooting frequency
*Armor resistance
*Armor penetration
*All vehicles have Gunner included (also the Stug)

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-Gameplay Changes.
==================
*Changed Capture times, buildings times, costs, etc
*Game rules changed for faster and more fun games.
*Deleted Seargant Center
*Deleted Tank Depot and the Second Axis Motorpool. Now heavy tanks are with light tanks and guns
*Changed pause menu logo. lol.

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-Other Changes.
==================
*Increased sight for all units and vehicles. We're not too short with the eyes, lol.
*Increased Battle distances. We're not at 5 meters shooting one to the other.
*Bodies stay forever (a little buggy yet, but im finding out)
*Vehicles don't disappear (the same as the bodies, its buggy, but they both work)
*Engineers and Pioneers have Sattle Charges
*Ranked infantry has fireup ability and has level 3 veterancy
*Sniper has not camouflage anymore
*Mortar can shoot more than what he can see. you can attack ground you dont see
*Phase 4 for axis is not useful. You don't have the last tank building
*Removed Skins
-Icons for every new unit
-AI Tweaked for using infantry, tanks and abilities
-Around 200 game changes! Ive counted the modified files and this is real!

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-Gameplay Hints:
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*Use the Order "Attack Move". The AI is tweaked so in that order, the units, when finding an enemy, they take cover individually in the nearest safe place
*Select a group of units and 'one click' when the 'cover' shield appears. in that way all the group will take cover in that place
*Set unit in every resource point. Points are easly capturable, so better defend them.
*Play fast, you have many cheap units

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CREDITS
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-Kyranzor for helping and giving tips
-Fenwe and Warnstaff for let me use their ADVANCED AI MOD and helping me into AI Tweaks
-EZ-Nixon for making ALL the icons
-And all those who supported me
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