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Description The Rise of Islam mod expands the timeline of Crusader Kings II by 136 years, back to A.D. 633, just after the death of Muhammad. In the British Isles, many of the Anglo-Saxon invaders have yet to convert to Christianity, and Briton peoples still hold sway over a narrow swath of territory extending from Pictland to Wales. In Western Europe, the Visigothic and Frankish kingdoms vie for dominance, with the still heretic Arian Lombards to the south. Much of the Mediterranean, including Egypt, Africa, and Syria, remains under the control of the Byzantines, whose main rivals are the powerful Sassanids, who control all of Persia and Mesopotamia. The fall of the Guptas in India a century earlier left the subcontinent fractured, but the Chalukya and Pushyabuti kingdoms have begun to consolidate power once again. Arabia rumbles with the threat of thousands of Bedouins with a newly-united purpose.
Features:
New Cultures, including Syriac, Coptic, Latin Maghreb, and Ostrogothic
New Religions: Cushitic, East African pagans in Ethiopia and Somalia; Reformed Hellenic, complete with playable religious head; and Arian, an early Christian heresy
New de jure system for some tribal areas: no unrealistic de jure kingdoms and empires. Instead, easier to create custom kingdoms in these areas
Reassigned names and de jure areas for some titles, including Illyria, Dacia, Cantabria, Neustria, Austrasia, and more
Scripted events for the development of early Islam
To install:
Extract to �My Documents\Paradox Interactive\Crusader Kings II\mods� and activate in game�s menu