Dades CoP MOD


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Size: 468.5 MB
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Description
NOTICE: There is a bug preventing the linking to the download on STALKER Hispano, Please click [url="http://stalkerhispano.com/descargas/s-t-a-l-k-e-r-call-of-pripyat/mods-singleplayer/dades-cop-mod-1-4.php"]THIS LINK[/url] to download.

When STALKERHispano site pop-ups just look at the right side of your screen and look for Download or Mirror 1 Buttons. I suggest to click on Mirror 1 button as Download button is giving problems to some users. When you click on Mirror 1 another page will appear then click to Download

Moreover, if your are not a STALKERHispano user, you will be forced to wait few seconds before starting the download.

This modification attempts to provide a new level of intensity, while emphasizing aspects of realism.

GamePlay
- Max. weight to run 25 kg
- Max. weight to walk 50 kg
- Review of all weights of objects, weapons and armors
- Predator Night Vision
- Limping added
- Your view will move with big impacts (also the rest of stalkers)
- No energy loss when jumping
- Larger sprints
- No default health recover
- Acid rains
- Death corpses disappears after 96 hours of his death (of the game)
- Added possibility of moving objects
- When starting the game, we won't get the detectors and some supplies have been changed
- Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.)
- You will have high chances to find some objects in certain localizations of the Zone
- Aiming Sway
- Money loot from dead bodies
- Items spawn system rebalanced
- Little more chances to get weapons in good conditions
- Now you can bring out quest items from inventory
- Realistic damage scale versus the player (for example, headshots = damage x 2)

Zone Warfare
- Reworked factions relations
- Real fights between mutants
- New Faction: Renegades! (similar to bandits but hostile towards the player)
- More battles between factions
- Pripyat is now more populated
- Stalkers rank and faction is going to affect their combat behaviour

Graphics
- Added new textures for guitars (My Guitar 2)
- Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks)
- Better Svarog display (Svarog MK2)
- Greener Zone (Green Zone 2.0)
- Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation
- Zombied stalkers necrosis is noticeable
- Added C.O.P. Variation Mod Pre-Release
- Gnomus scopes
- Some weapons animations improved by Gosuke Weapon Mod 6
- Improved NightVision
- AtmosFear 2.1 with Blowouts y Fallout addons
- Dynamic Deep of Field (thanks to AtmosFear)
- New Gloves by FNX included

Sound
- Improved weapon sounds
- Improved Sound Effects Mod included
- Some sounds from Call of Pripyat Sound overhaul 1.2
- New blowouts sounds thanks to AtmosFear

Artificial Intelligence
- 150º Field of View
- Enhanced distance of view (200 Meters). If meteorological circumstances allows it:
· Up to 300 meters when the day is clear
· No more than 50 meters with heavy fog
- Stalkers heal have been increased (50% more)
- Moral is now important for stalkers
- Better aiming of stalkers when crouching
- Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine)
- Stalkers now play harmonica
- Added by AI Additions Mod:
· NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered)
· NPCs now reload weapons
· If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it)
· Now NPCs fight each others if they are from rival factions
· NPcs are now able to attache sights, silencer or grenade launchers on their weapons
· NPCs will stop shooting if a friend is in their line of fire
- Stalkers travels more trough the Zone
- Panic and morale implemented
- Sound perception enhanced
- Alundaio's Various AI Mod 1.06:
· Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance.
· Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain.
· Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time.
· Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions.
· Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone!
- Stalkers will now take mutant parts and artifacts from dead bodies.

Protections
- Weight reduced on almost all the armors
- The Exo suit can increment your weight capacity up to 300 Kg
- Armors and helms protection changed
- Fixed suit durability

Economy
- Reworked based on Demand and Offer law
- Opening of market with stalkers and traders (¡be carefull with ratios!)
- Added mutant parts to the economy system
- Trading overhauled:
· Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders)
· Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton
· Medics are going to sell/buy medical stuff at lower rates than before
· Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices
- Added knifes to the market

HUD
- Sound and vision indicators off
- Minimalist crosshair
- Power indicator when throwing nades off
- Damage indicator off
- Grenades indicator off
- Bleed and radiation effects
- Masks overlay if wearing helmets
- Suit overlay if suit has helmet
- Hit effect

Armament
- Real weapons value (WikiPedia)
- Weapons no longer zoom when aiming with the ironsights
- Devasting grenades
- Ballistic system reworked

Bestiary
- Bear (v1.2)
- PseudoDog
· Resistence values changed
· Pseudodog tail
- Blind Dog
· Field and distance of view consistently reduced
· Blind Dog is now a world perceptive creature (you can void them by not making any noise)
· Faster movements while attacking or panic
· Mutant dog tail
- Cat
· Speed increased
- Fracture
- PseudoGiant
· Pseudogiant hand
- Zombie
· Zombie hand
- Zombied S.T.A.L.K.E.R.
· Field and distance of view enhanced
· Resistence values changed
- Boar
· Boar leg
- BloodSucker
· Bloodsucker tentacles
- Flesh
· Mutant flesh eye
- Snork
· Snork leg
- Rat
· Tushkano face
- Controller
· Controller hand
- Poltergeist
· Poltergeist glas
- Chimera
· Chimera teeth
· Fire Chimera properly implemented
- Added some variables to sound perception
- Crows BugFix

Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome.

Suggestions, bug-reports, and various other requests and inquiries should be fielded to [email protected]

___________
New on 1.4:
GamePlay
- Now you can bring out quest items from inventory
- Realistic damage scale versus the player (for example, headshots = damage x 2)

Zone Warfare
- Project MAIO updated to 0.2.6

Graphics
- AtmosFear 2.1 with Blowouts y Fallout addons
- Dynamic Deep of Field (thanks to AtmosFear)
- New Gloves by FNX included

Artificial Intelligence
- Alundaio's Various AI Mod 1.06:
· Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance.
· Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain.
· Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time.
· Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions.
· Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone!
- Stalkers will now take mutant parts and artifacts from dead bodies.

Economy
- Added knifes to the market

Sound
- New blowouts sounds thanks to AtmosFear

Armament
- Winchester animation restored

HUD
- Dynamic HUD updated to 1.2

Bestiary
- Cat
· Solved problems with 'ubercats' (now they are not godlike)
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