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Description This is the incremental Patch to bring your current version of DoomChronicles v0.20 to the new release of [b]v0.21[/b]; If you do not have the previous release of this mod, then you need to download the [file=\"85157\"]full version[/file]. After a short period of time, the team that is developing DoomChronicles is here to to deliver a patch with several major additions and fixes!
For those of you that have been in a coma, or living in a commune, and are wondering what this mod is all about, then read on: DoomChronicles is a modification for [b]Doom3[/b] that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities.
[b]Some of the fixes in this version include:[/b]
Fixed the client crash due reliable messages overflow.
Fixed the glitch that caused weapon world models and player icons to appear in maps unattached to players.
Fixed the client crash due unknown weapon script function.
The weapon view model now displays for spectators following bots.
The HUD powerup timer now displays for spectators following another player.
The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage.
[b]Some of the changes included are:[/b]
Now the machinegun is the start weapon for all maps.
The weapon view model now bobs for spectators following another player.
The crosshair now displays for spectators following another player.
[b]Some of the additions in this patch include:[/b]
Added bot support for methdm1/2 maps.
wilsdm1 has been converted and included as dcffa05.
Map loading screen now displays map author name.
[b][i]Note:[/b]
If you do not currently have v0.20, you need to [file=\"85157\"]go here for the full version[/file]. Linux and Mac support is planned and will be ready shortly after initial release.[/i]