Europe in Ruins


Box art for Europe in Ruins For: Company of Heroes
Size: 2.03 MB
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Description
fldash has returned with the newest release of the popular Company of Heroes modification: Europe in Ruins! This download is a multiplayer modification for Company of Heroes that attempts to convert the games into a MMO-RTS with applied persistency and an online war.

Europe in Ruins requires a backend website to track and manage the persistent war and players' companies and as such you can't play the modification without logging onto the website and going through some steps to get your profile setup and ready to go. In addition, as may be expected, it's an online multiplayer modification also.

Setting up your profile involves signing up for either Axis or Allies and choosing your doctrine (3 per side) and then selecting your initial abilities in the doctrine. Once you do that, 3 companies are assigned to you and these are the companies you will use to play your battles. The companies however, aren't pre-made, you are simply given resources to purchase the units and upgrades you want. Once that's done, you assign them into platoons which defined how you want to call them into battle. For example, one platoon could be a tank and some engineers to repair it.

Battles are setup in an attacker/defender scenario. The defender gets a certain amount of time to setup defenses before the attackers are allowed to deploy. They can use this time to setup a plan of action using the provided TeamSpeak channels and to place mines, tank traps and to build bunkers, sandbags, and wire.

[b]The Objectives
At the start of every game, the defenders have a setup time while the attackers will generally have to wait until their forces are deployed.
In the VP mode, the objective is to hold more sectors than your opponent, doing so will decrease his tickets (shown at the top of the screen). Whoever manages to decrease the opponent's tickets to 0 wins.
Sectors are captured by simply moving into an unoccupied sector. The more units you have in a sector, the faster it will turn. Certain units can't capture sectors.

If you encounter any issues, the dev team would like you to visit [url="http://www.europeinruins.com/index.php?action=forum"]their forums[/url] for a quick resolution.



Refer to the readme for the changelog.
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