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Description Europe in Ruins is a multiplayer modification for Company of Heroes that attempts to convert the games into a MMO-RTS with applied persistency and an online war.
Europe in Ruins requires a backend website to track and manage the persistent war and players' companies and as such you can't play the modification without logging onto the website and going through some steps to get your profile setup and ready to go. In addition, as may be expected, it's an online multiplayer modification also.
Setting up your profile involves signing up for either Axis or Allies and choosing your doctrine (3 per side) and then selecting your initial abilities in the doctrine. Once you do that, 3 companies are assigned to you and these are the companies you will use to play your battles. The companies however, aren't pre-made, you are simply given resources to purchase the units and upgrades you want. Once that's done, you assign them into platoons which defined how you want to call them into battle. For example, one platoon could be a tank and some engineers to repair it.
Battles are setup in an attacker/defender scenario. The defender gets a certain amount of time to setup defenses before the attackers are allowed to deploy. They can use this time to setup a plan of action using the provided TeamSpeak channels and to place mines, tank traps and to build bunkers, sandbags, and wire.
[b]Some changes in this version include:[/b]
Fixed objective issue when you are about to win/lose by pushing the opponent off the map.
Adjusted battle report to keep players from missing out on their resources at midnight.
Removed some debug messages.
Modified reinforcement timer slightly to adjust for the Axis/Allies infantry pop differences.