Half-Life 2 Garrys Mod Client


Box art for Half-Life 2 Garrys Mod Client For: Half-Life 2
Size: 26.86 MB
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Description
On 7th November, 2005. Garry\'s mod v9.0.3 has been released, while on 6 November v9.0.2 was released. But garry said that v9.0.2 was very awful.

[quote]Ok, finally. Jesus yesterday’s update was awful. It’s all patched now and I’ve added a few cool things to stop you all bitching at me.[/quote]

Due v9.0.2 has not been added on HL2files.com, the change log of v9.0.3 & v9.0.2 will be listed below:


[b]Version 9.0.3 - 7th November 2005[/b]
[*] [ADD] gm_hideandseek by Greg Hughes aka \"fayte\" and \"MrSteak63\"
[*] [ADD] Added \"cfg/lua.txt\" to configure Lua
[*] [FIX] Crash when NPC shoots Jeep
[*] [FIX] Crash when anything happens
[*] [FIX] Crash when hiding GUI text
[*] [FIX] MrSteak\'s AWFUL scripting in gm_longsight
[*] [FIX] Misc single player crashes
[*] [LUA] Fixed GModQuad_Hide
[*] [LUA] SWEPs with missing scripts no longer spawn

[b]Version 9.0.2 - 6th November 2005[/b]
[*] [FIX] Easy Weld crash
[*] [FIX] Easy Axis crash
[*] [FIX] Server hosting crash bug
[*] [FIX] NPC Spawning is always allowed in single player
[*] [FIX] Unable to load from the main menu bug
[*] [FIX] Corrupt save bug after using duplicator
[*] [FIX] Statued ragdolls are a bit more stable
[*] [FIX] Lua memory leak
[*] ADD] gm_freeze gamemode by Jon Sully aka \"Jonny\"
[*] [FIX] Updated fortwar map (g33k)
[*] [FIX] Added new weapons to fortwars (g33k)
[*] [FIX] Added buy system to fortwars (g33k)
[*] [FIX] Disabled auto switch in all build gamemodes (g33k)

[*] [LUA] Removed io/os library
[*] [LUA] Added loadlib library
[*] [LUA] _EntSetParent( , )
[*] [LUA] _EntGetParent( )
[*] [LUA] _IsDedicatedServer( )
[*] [LUA] GmodRect/GModText indexes can now be over 128 (~32000 max)
[*] [LUA] GmodRect/GModText doesn\'t draw when followed ent isn\'t in PVS
[*] [LUA] _GModQuad_Start( )
[*] [LUA] _GModQuad_SetVector( , )
[*] [LUA] _GModQuad_Hide( , , , )
[*] [LUA] _GModQuad_HideAll( )
[*] [LUA] _GModQuad_SetTimings( , , , )
[*] [LUA] _GModQuad_Send( , )
[*] [LUA] _GModQuad_SendAnimate( , , , )
[*] [LUA] _EntGetName( )
[*] [LUA] _EntSetName( , )
[*] [LUA] eventPlayerUseEntity( playerid, entity )
[*] [LUA] Added lifetype class defs to defines.lua
[*] [LUA] _SetDefaultRelationship( , , )
[*] [LUA] _TraceSetCollisionGroup( )
[*] [LUA] Added masks to defines.lua
[*] [LUA] _TraceSetMask( )
[*] [LUA] _file.Exists( )
[*] [LUA] _file.Read( )
[*] [LUA] _file.Write( , )
[*] [LUA] _file.CreateDir( )
[*] [LUA] _file.Find( )
[*] [LUA] _file.Delete( )
[*] [LUA] _file.Rename( , )
[*] [LUA] Error messages are now actually useful
[*] [LUA] _TraceAttack( , , , )
[*] [LUA] 8, 9 and 0 can be used with PlayerOption now (assuming default cam binds)
[*] [LUA] _EntSetMaxHealth( , )
[*] [LUA] _EntGetMaxHealth( ).
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